22 entries (M: 43.5)
2024 |
Bjelica, Milan Z Making Smart Systems Safe and Secure: Caveats and Blueprints from the Automotive Industry ConferenceM32 2024 International Conference on Smart Systems and Technologies (SST), IEEE, 2024, ISBN: 979-8-3503-8639-4. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, cybersecurity, functional safety @conference{SST2024, title = {Making Smart Systems Safe and Secure: Caveats and Blueprints from the Automotive Industry}, author = {Milan Z. Bjelica}, doi = {10.1109/SST61991.2024.10755316}, isbn = {979-8-3503-8639-4}, year = {2024}, date = {2024-10-17}, booktitle = {2024 International Conference on Smart Systems and Technologies (SST)}, publisher = {IEEE}, abstract = {Smart systems and technologies continue to proliferate across industry domains. The introduction of digital technologies and complex software in the consumer industries, such as the Internet or media distribution, was a success story. However, the introduction of software-defined approaches in safety and security-critical industries, such as smart cities, factories or mobility, presents many caveats. In the talk, we are dissecting the blueprints for safe and secure developments in the automotive industry, applied to automated and autonomous driving. The audience would be offered a comprehensible overview of how modern standards, such as ASPICE, ISO 26262 and ISO 21434 can be applied in companies to construct a compelling safety and security case for road vehicles and their items. Caveats and key challenges around software complexity will be presented, giving ideas on how to bridge the gap between the agility and somewhat ad-hoc practices of present-day software engineers, with the rigor required to deliver safe and secure solutions. }, howpublished = {M32}, keywords = {automotive, consumer electronics, cybersecurity, functional safety}, pubstate = {published}, tppubtype = {conference} } Smart systems and technologies continue to proliferate across industry domains. The introduction of digital technologies and complex software in the consumer industries, such as the Internet or media distribution, was a success story. However, the introduction of software-defined approaches in safety and security-critical industries, such as smart cities, factories or mobility, presents many caveats. In the talk, we are dissecting the blueprints for safe and secure developments in the automotive industry, applied to automated and autonomous driving. The audience would be offered a comprehensible overview of how modern standards, such as ASPICE, ISO 26262 and ISO 21434 can be applied in companies to construct a compelling safety and security case for road vehicles and their items. Caveats and key challenges around software complexity will be presented, giving ideas on how to bridge the gap between the agility and somewhat ad-hoc practices of present-day software engineers, with the rigor required to deliver safe and secure solutions. |
2023 |
Kaštelan, Ivan; Popović, Miroslav; Bjelica, Milan Z A Learning Model for Lifelong Education of Computer Engineers Journal ArticleM22 IEEE Access, 11 , pp. 101296 - 101308, 2023, ISSN: 2169-3536. Abstract | Links | BibTeX | Tags: consumer electronics, education @article{Access2023, title = {A Learning Model for Lifelong Education of Computer Engineers}, author = {Ivan Kaštelan and Miroslav Popović and Milan Z. Bjelica}, doi = {10.1109/ACCESS.2023.3314760}, issn = {2169-3536}, year = {2023}, date = {2023-09-13}, journal = {IEEE Access}, volume = {11}, pages = {101296 - 101308}, publisher = {IEEE}, abstract = {It has been noted that education advances at a much slower rate than modern technologies. Rapid development of modern technologies has led to the increasing need for high quality engineers, but the Universities usually do not keep the same pace. This increases the importance of lifelong learning for engineers, especially those working in quickly developing disciplines such as computer engineering and specialized software for consumer and automotive technologies. The objective of this paper is to propose a learning model suitable for application in lifelong learning setting, aimed at agile education of engineers in the computer engineering field. One example course that follows this learning model is presented in detail. The learning model was applied in courses offered to computer engineers working in consumer and automotive industries. Learning effectiveness of the proposed model was measured by summative assessment in the courses. Experiences from learners that were collected in the end-of-course surveys provide insight into positive and negative aspects of this learning model. The overall feedback received from learners was positive and this may indicate that the proposed learning model has advantages over existing models used in lifelong education.}, howpublished = {M22}, keywords = {consumer electronics, education}, pubstate = {published}, tppubtype = {article} } It has been noted that education advances at a much slower rate than modern technologies. Rapid development of modern technologies has led to the increasing need for high quality engineers, but the Universities usually do not keep the same pace. This increases the importance of lifelong learning for engineers, especially those working in quickly developing disciplines such as computer engineering and specialized software for consumer and automotive technologies. The objective of this paper is to propose a learning model suitable for application in lifelong learning setting, aimed at agile education of engineers in the computer engineering field. One example course that follows this learning model is presented in detail. The learning model was applied in courses offered to computer engineers working in consumer and automotive industries. Learning effectiveness of the proposed model was measured by summative assessment in the courses. Experiences from learners that were collected in the end-of-course surveys provide insight into positive and negative aspects of this learning model. The overall feedback received from learners was positive and this may indicate that the proposed learning model has advantages over existing models used in lifelong education. |
2021 |
Kostić, Slobodan; Bjelica, Milan Z; Tošić, Nikola; Kovačević, Branimir Prediction of mobile network QoS on the go for in-vehicle infotainment usage ConferenceM33 2021 Zooming Innovation in Consumer Technologies Conference (ZINC), IEEE, 2021, ISBN: 978-1-6654-0417-4. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, networks, user experience @conference{2021zc, title = {Prediction of mobile network QoS on the go for in-vehicle infotainment usage}, author = {Slobodan Kostić and Milan Z. Bjelica and Nikola Tošić and Branimir Kovačević}, doi = {10.1109/ZINC52049.2021.9499249}, isbn = {978-1-6654-0417-4}, year = {2021}, date = {2021-05-26}, booktitle = {2021 Zooming Innovation in Consumer Technologies Conference (ZINC)}, publisher = {IEEE}, abstract = {The rise of autonomous car control leads to more accent on infotainment systems. In a few years, a lot of infotainment features, which rely on the mobile network, will be offered to users. The majority of them are dependent on the mobile network Quality of Service (QoS). While in motion, one can expect different QoS levels which can impact the functionality of infotainment systems and the overall user experience. In this paper, we provide a proposal for a context-aware mobile network QoS prediction module that is ready for in-vehicle application. The main goal of this module is to use the predicted parameters to influence the operation of the in-vehicle infotainment to ensure a better user experience.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, networks, user experience}, pubstate = {published}, tppubtype = {conference} } The rise of autonomous car control leads to more accent on infotainment systems. In a few years, a lot of infotainment features, which rely on the mobile network, will be offered to users. The majority of them are dependent on the mobile network Quality of Service (QoS). While in motion, one can expect different QoS levels which can impact the functionality of infotainment systems and the overall user experience. In this paper, we provide a proposal for a context-aware mobile network QoS prediction module that is ready for in-vehicle application. The main goal of this module is to use the predicted parameters to influence the operation of the in-vehicle infotainment to ensure a better user experience. |
Stepanović, Mia; Bjelica, Milan Z; Kovačević, Branimir; Živkov, Dušan Smart Delay Module For In-Vehicle Live IPTV Streaming ConferenceM33 2021 IEEE International Conference on Consumer Electronics (ICCE), IEEE, 2021, ISBN: 978-1-7281-9766-1. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, user experience @conference{2021veg1, title = {Smart Delay Module For In-Vehicle Live IPTV Streaming}, author = {Mia Stepanović and Milan Z. Bjelica and Branimir Kovačević and Dušan Živkov}, doi = {10.1109/ICCE50685.2021.9427741}, isbn = {978-1-7281-9766-1}, year = {2021}, date = {2021-01-10}, booktitle = {2021 IEEE International Conference on Consumer Electronics (ICCE)}, publisher = {IEEE}, abstract = {Due to the emergence of new trends in the automotive industry, such as autonomous vehicles, there is an increasing emphasis on the driver and passengers' activities as well as on their user experience in such vehicles. One of the main forms of in-vehicle passenger entertainment is infotainment devices that allow them to stream media. Since on-the-go clients do not have a consistent Internet connection quality, streaming live media in such conditions becomes challenging. In this paper, we give an overview of the challenges regarding live media streaming in the no-signal area. We propose a solution for these challenges in the form of extension of the existing architecture of the media subsystem for clients on the move with a smart delay module that provides improvements to Quality of Experience (QoE) and Quality of Service (QoS) for the live media stream while driving.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } Due to the emergence of new trends in the automotive industry, such as autonomous vehicles, there is an increasing emphasis on the driver and passengers' activities as well as on their user experience in such vehicles. One of the main forms of in-vehicle passenger entertainment is infotainment devices that allow them to stream media. Since on-the-go clients do not have a consistent Internet connection quality, streaming live media in such conditions becomes challenging. In this paper, we give an overview of the challenges regarding live media streaming in the no-signal area. We propose a solution for these challenges in the form of extension of the existing architecture of the media subsystem for clients on the move with a smart delay module that provides improvements to Quality of Experience (QoE) and Quality of Service (QoS) for the live media stream while driving. |
2020 |
Bjelica, Milan Z; Lazić, Krsto; Teslić, Nikola; Živkov, Dušan Multimodal method for selecting a content reproduction mode based on the quality of video signal data flow for mobile receivers PatentPendingM87 P-2020/0406, 2020, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, networks, user experience @patent{2020b, title = {Multimodal method for selecting a content reproduction mode based on the quality of video signal data flow for mobile receivers}, author = {Milan Z. Bjelica and Krsto Lazić and Nikola Teslić and Dušan Živkov}, year = {2020}, date = {2020-03-27}, number = {P-2020/0406}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, networks, user experience}, pubstate = {published}, tppubtype = {patent} } |
Baba, Filip; Kenjić, Dušan; Bjelica, Milan Z; Kaštelan, Ivan The optimization method of deep learning based on semantic video segmentation on GPUs PatentPendingM87 P-2020/0197, 2020, (Pending). BibTeX | Tags: automotive, consumer electronics, deep learning @patent{2020a, title = {The optimization method of deep learning based on semantic video segmentation on GPUs}, author = {Filip Baba and Dušan Kenjić and Milan Z. Bjelica and Ivan Kaštelan}, year = {2020}, date = {2020-02-19}, number = {P-2020/0197}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, deep learning}, pubstate = {published}, tppubtype = {patent} } |
Bjelica, Milan Z; Stepanović, Mia; Kovačević, Branimir; Teslić, Nikola Trajectory-aware playback to overcome user experience challenges for streaming media in the vehicle ConferenceM33 2020 IEEE International Conference on Consumer Electronics (ICCE), IEEE, 2020, ISBN: 978-1-7281-5186-1. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, user experience @conference{icce20201, title = {Trajectory-aware playback to overcome user experience challenges for streaming media in the vehicle}, author = {Milan Z. Bjelica and Mia Stepanović and Branimir Kovačević and Nikola Teslić}, doi = {10.1109/ICCE46568.2020.9212311}, isbn = {978-1-7281-5186-1}, year = {2020}, date = {2020-01-04}, booktitle = {2020 IEEE International Conference on Consumer Electronics (ICCE)}, publisher = {IEEE}, abstract = {New trends in the automotive industry, such as e-mobility and autonomous driving, give birth to challenges of engaging passengers in a vehicle. Once relieved from driving tasks, passengers may take up productive and entertainment-related activities, such as media consumption. It is assumed that by 2030 in-car cabin would mostly resemble a living room, whereas internet connectivity would become one of the most important enablers for new content delivery. Streaming media in such an environment poses a challenge, given that reliability and adequate coverage in 4G and coming 5G networks are mandatory. In this paper, we give a brief analysis of challenges which streaming media would bring to the user experience. We give a proposal of a software stack for a trajectory-aware playback, capable of predicting streaming quality drops and proposing appropriate fallbacks.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } New trends in the automotive industry, such as e-mobility and autonomous driving, give birth to challenges of engaging passengers in a vehicle. Once relieved from driving tasks, passengers may take up productive and entertainment-related activities, such as media consumption. It is assumed that by 2030 in-car cabin would mostly resemble a living room, whereas internet connectivity would become one of the most important enablers for new content delivery. Streaming media in such an environment poses a challenge, given that reliability and adequate coverage in 4G and coming 5G networks are mandatory. In this paper, we give a brief analysis of challenges which streaming media would bring to the user experience. We give a proposal of a software stack for a trajectory-aware playback, capable of predicting streaming quality drops and proposing appropriate fallbacks. |
2019 |
Bjelica, Milan Z; Đukić, Miodrag; Subotić, Miloš; Lukić, Nemanja The method and system for inserting a notification into a multimedia content stream in a vehicle PatentPendingM87 P-2019/1345, 2019, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, HMI, user experience @patent{2019p3, title = {The method and system for inserting a notification into a multimedia content stream in a vehicle }, author = {Milan Z. Bjelica and Miodrag Đukić and Miloš Subotić and Nemanja Lukić}, year = {2019}, date = {2019-09-01}, number = {P-2019/1345}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, HMI, user experience}, pubstate = {published}, tppubtype = {patent} } |
Vidaković, Milan; Bjelica, Milan Z; Ciabattoni, Lucio; Vranješ, Mario (Ed.) 2019 Zooming Innovation in Consumer Technologies Conference (ZINC) ProceedingM36 M36, IEEE, Novi Sad, Serbia, 2019, ISBN: 978-1-7281-2901-3. Links | BibTeX | Tags: consumer electronics, ieeexplore @proceedings{Vidakovic2019, title = {2019 Zooming Innovation in Consumer Technologies Conference (ZINC)}, editor = {Milan Vidaković and Milan Z. Bjelica and Lucio Ciabattoni and Mario Vranješ}, url = {https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8769415}, isbn = {978-1-7281-2901-3}, year = {2019}, date = {2019-05-29}, publisher = {IEEE}, address = {Novi Sad, Serbia}, howpublished = {M36}, keywords = {consumer electronics, ieeexplore}, pubstate = {published}, tppubtype = {proceedings} } |
Bjelica, Milan Z; Pavković, Bogdan; Bašičević, Ilija; Marinković, Vladimir The system and procedure for inserting advertisements into the video stream of a vehicle multimedia PatentPendingM87 P-2019/1297, 2019, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, infotainment @patent{2019p4, title = {The system and procedure for inserting advertisements into the video stream of a vehicle multimedia}, author = {Milan Z. Bjelica and Bogdan Pavković and Ilija Bašičević and Vladimir Marinković}, year = {2019}, date = {2019-05-01}, number = {P-2019/1297}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, infotainment}, pubstate = {published}, tppubtype = {patent} } |
Bjelica, Milan Z; Popović, Miroslav; Antić, Marija; Bašičević, Ilija Method of selecting the optimal parameters for playing video signals on a multimedia device in the vehicle PatentPendingM87 P-2019/1370, 2019, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, infotainment, user experience @patent{2019p4b, title = {Method of selecting the optimal parameters for playing video signals on a multimedia device in the vehicle}, author = {Milan Z. Bjelica and Miroslav Popović and Marija Antić and Ilija Bašičević}, year = {2019}, date = {2019-04-03}, number = {P-2019/1370}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, infotainment, user experience}, pubstate = {published}, tppubtype = {patent} } |
2018 |
Bjelica, Milan Z How Much Smart is Too Much? Exploring the slow adoption of new consumer technology Journal ArticleM22 IEEE Consumer Electronics Magazine, 7 (6), pp. 23-28, 2018, ISBN: 2162-2248. Abstract | Links | BibTeX | Download | Tags: business, consumer electronics, digital TV, HMI, ieeexplore, internet of things, smart homes, user experience, user interface @article{BjelicaCE, title = {How Much Smart is Too Much? Exploring the slow adoption of new consumer technology}, author = {Milan Z. Bjelica }, doi = {10.1109/MCE.2018.2816179}, isbn = {2162-2248}, year = {2018}, date = {2018-10-05}, journal = {IEEE Consumer Electronics Magazine}, volume = {7}, number = {6}, pages = {23-28}, abstract = {Today's proliferation of smart systems, devices, and things causes some severe side effects. The use cases of "smart" anything, although numerous, are often made very complex due to the abundance of devices required to enable those use cases. This causes a variety of human-machine interfaces (HMIs), which are by no means standardized, making the public adoption of consumer technology much harder than we might anticipate. Smart phones, tablets, and TVs introduce little commonality in user interfaces (UIs) regarding their openness and the variety of applications available. Our vehicles are offering us disconnected, proprietary infotainment systems and awkward input devices, including numerous buttons and touch, jog shuttle, and steering wheel controls. Smart gadgets and homes are among the most complicated both to install and use, as they still require considerable do-it-yourself (DIY) skills or the help of a trained professional. Furthermore, various new wearables now require users to attach electronics to their person-as if the stress of locating the smartphone before leaving the house is not enough on its own. Learning how to use all of these devices, making use of them, and weaving them into everyday life can be so cumbersome that we may stop adopting new solutions altogether. This has already started to happen. Let me attempt to qualify some reasons for the caveat. These come from two trouble-causing dilemmas. The first is integration versus differentiation (Figure 1).}, howpublished = {M22}, keywords = {business, consumer electronics, digital TV, HMI, ieeexplore, internet of things, smart homes, user experience, user interface}, pubstate = {published}, tppubtype = {article} } Today's proliferation of smart systems, devices, and things causes some severe side effects. The use cases of "smart" anything, although numerous, are often made very complex due to the abundance of devices required to enable those use cases. This causes a variety of human-machine interfaces (HMIs), which are by no means standardized, making the public adoption of consumer technology much harder than we might anticipate. Smart phones, tablets, and TVs introduce little commonality in user interfaces (UIs) regarding their openness and the variety of applications available. Our vehicles are offering us disconnected, proprietary infotainment systems and awkward input devices, including numerous buttons and touch, jog shuttle, and steering wheel controls. Smart gadgets and homes are among the most complicated both to install and use, as they still require considerable do-it-yourself (DIY) skills or the help of a trained professional. Furthermore, various new wearables now require users to attach electronics to their person-as if the stress of locating the smartphone before leaving the house is not enough on its own. Learning how to use all of these devices, making use of them, and weaving them into everyday life can be so cumbersome that we may stop adopting new solutions altogether. This has already started to happen. Let me attempt to qualify some reasons for the caveat. These come from two trouble-causing dilemmas. The first is integration versus differentiation (Figure 1). |
Višekruna, Uroš; Bjelica, Milan Z; Savić, Milan; Stupar, Goran Realization of VR application for displaying geographic maps ConferenceM33 International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018), (RT1.1), IEEE, Palić, Serbia, 2018. Abstract | Links | BibTeX | Tags: computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface @conference{Visekruna2018, title = {Realization of VR application for displaying geographic maps}, author = {Uroš Višekruna and Milan Z. Bjelica and Milan Savić and Goran Stupar}, url = {https://www.etran.rs/2018/IcETRAN/News/IcETRAN%20sumarni%20program%20sekcija_Ver.%204.3.pdf}, year = {2018}, date = {2018-06-11}, booktitle = {International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018)}, number = {RT1.1}, publisher = {IEEE}, address = {Palić, Serbia}, abstract = {This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. }, howpublished = {M33}, keywords = {computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. |
Bjelica, Milan Z; Ciabattoni, Lucio; Vranješ, Mario (Ed.) 2018 Zooming Innovation in Consumer Technologies Conference (ZINC) ProceedingM36 M36, IEEE, Novi Sad, Serbia, 2018, ISBN: 978-1-5386-4927-5. Links | BibTeX | Tags: consumer electronics, ieeexplore @proceedings{Bjelica2018ZINC, title = {2018 Zooming Innovation in Consumer Technologies Conference (ZINC) }, editor = {Milan Z. Bjelica and Lucio Ciabattoni and Mario Vranješ}, url = {https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8448868}, isbn = {978-1-5386-4927-5}, year = {2018}, date = {2018-05-31}, publisher = {IEEE}, address = {Novi Sad, Serbia}, howpublished = {M36}, keywords = {consumer electronics, ieeexplore}, pubstate = {published}, tppubtype = {proceedings} } |
Bjelica, Milan Z New revolution ConferenceM32 SEE Automotive – Connect&Supply, Automobilski klaster Srbije (AKS) 2018. Links | BibTeX | Tags: automotive, consumer electronics, software framework @conference{seeautomotive2018, title = {New revolution}, author = {Milan Z. Bjelica}, url = {http://www.milanbjelica.info/publications/see-automotive-agenda-2018.pdf https://www.youtube.com/watch?time_continue=522&v=lU8GSASdDlw}, year = {2018}, date = {2018-04-14}, booktitle = {SEE Automotive – Connect&Supply}, organization = {Automobilski klaster Srbije (AKS)}, howpublished = {M32}, keywords = {automotive, consumer electronics, software framework}, pubstate = {published}, tppubtype = {conference} } |
2017 |
Bjelica, Milan Z; Endemann, Wolfgang; Sankar, Kousik; Flores-Arias, Jose Maria (Ed.) 2017 IEEE 7th International Conference on Consumer Electronics - Berlin (ICCE-Berlin) ProceedingM36 M36, IEEE, Berlin, Germany, 2017. Links | BibTeX | Tags: consumer electronics @proceedings{Bjelica2017b, title = {2017 IEEE 7th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)}, editor = {Milan Z. Bjelica and Wolfgang Endemann and Kousik Sankar and Jose Maria Flores-Arias}, doi = {10.1109/ICCE-Berlin.2017.8210566}, year = {2017}, date = {2017-09-03}, publisher = {IEEE}, address = {Berlin, Germany}, howpublished = {M36}, keywords = {consumer electronics}, pubstate = {published}, tppubtype = {proceedings} } |
Bjelica, Milan Z; Vranješ, Mario (Ed.) 2017 Zooming Innovation in Consumer Electronics International Conference (ZINC) ProceedingM36 M36, IEEE, Novi Sad, Serbia, 2017, ISBN: 978-1-5386-0865-4. Links | BibTeX | Tags: consumer electronics, ieeexplore @proceedings{Bjelica2017, title = {2017 Zooming Innovation in Consumer Electronics International Conference (ZINC) }, editor = {Milan Z. Bjelica and Mario Vranješ}, doi = {10.1109/ZINC.2017.7968645}, isbn = {978-1-5386-0865-4}, year = {2017}, date = {2017-05-31}, publisher = {IEEE}, address = {Novi Sad, Serbia}, howpublished = {M36}, keywords = {consumer electronics, ieeexplore}, pubstate = {published}, tppubtype = {proceedings} } |
2016 |
Kukolj, Dragan; Đorđević, Dragana; Bjelica, Milan Z; Milošević, Milena Method for determining the emotional state of the user due to the visual impact PatentPendingM94 P-2016-1174, 2016, (Pending). Abstract | Links | BibTeX | Tags: consumer electronics, context-aware, user experience, user interface, user monitoring @patent{Kukolj2016, title = {Method for determining the emotional state of the user due to the visual impact}, author = {Dragan Kukolj and Dragana Đorđević and Milan Z. Bjelica and Milena Milošević}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?II=0&ND=3&adjacent=true&locale=en_EP&FT=D&date=20180629&CC=RS&NR=20161174A1&KC=A1}, year = {2016}, date = {2016-12-01}, number = {P-2016-1174}, abstract = {Method for determining the emotional state of the user due to the visual impact, wherein the method comprises the steps of (100) acquisition of physiological data with the help of at least one biosensor (200), step (101) preprocessing of data collected with the help of the processing unit (201), where are obtained internal features, step (102) forwarding the features in a database (202) on the cloud and to the entrance of the prediction model (203), which is also on the cloud, has for a novelty that the said prediction model (203) is an adaptive algorithm consisted of two phases, wherein the first stage of the model is step (103) of applying of the internal model characteristics obtained after step (101), and a result are predicted pseudo characteristics based on internal characteristics of physiological signals, and the second phase is presented by step (104) of determining the current emotional state based on previously obtained predicted pseudo characteristics, but also on the basis of previously obtained internal characteristics of physiological signals, step (105) of sending the resulting state in the database (202) on the cloud as a reference state for the previous sent internal features, and step (106) the transformation of the emotional state of the user to the appropriate recommendation for action.}, howpublished = {M94}, note = {Pending}, keywords = {consumer electronics, context-aware, user experience, user interface, user monitoring}, pubstate = {published}, tppubtype = {patent} } Method for determining the emotional state of the user due to the visual impact, wherein the method comprises the steps of (100) acquisition of physiological data with the help of at least one biosensor (200), step (101) preprocessing of data collected with the help of the processing unit (201), where are obtained internal features, step (102) forwarding the features in a database (202) on the cloud and to the entrance of the prediction model (203), which is also on the cloud, has for a novelty that the said prediction model (203) is an adaptive algorithm consisted of two phases, wherein the first stage of the model is step (103) of applying of the internal model characteristics obtained after step (101), and a result are predicted pseudo characteristics based on internal characteristics of physiological signals, and the second phase is presented by step (104) of determining the current emotional state based on previously obtained predicted pseudo characteristics, but also on the basis of previously obtained internal characteristics of physiological signals, step (105) of sending the resulting state in the database (202) on the cloud as a reference state for the previous sent internal features, and step (106) the transformation of the emotional state of the user to the appropriate recommendation for action. |
Bjelica, Milan Z (Ed.) 2016 Zooming Innovation in Consumer Electronics International Conference (ZINC) ProceedingM36 M36, IEEE, Novi Sad, Serbia, 2016, ISBN: 978-1-5090-2957-0 . Links | BibTeX | Tags: consumer electronics, ieeexplore @proceedings{Bjelica2016b, title = {2016 Zooming Innovation in Consumer Electronics International Conference (ZINC) }, editor = {Milan Z. Bjelica}, doi = {10.1109/ZINC.2016.7513636}, isbn = {978-1-5090-2957-0 }, year = {2016}, date = {2016-06-01}, publisher = {IEEE}, address = {Novi Sad, Serbia}, howpublished = {M36}, keywords = {consumer electronics, ieeexplore}, pubstate = {published}, tppubtype = {proceedings} } |
2015 |
Bjelica, Milan Z; Teslić, Nikola; Maruna, Tomislav; Stupar, Goran Process of connecting watched digital television content and information in the associated application PatentPendingM94 P-2015/0734, 2015, (Pending). Abstract | Links | BibTeX | Tags: consumer electronics, digital TV, user experience, user interface @patent{BjelicaPatNew2015, title = {Process of connecting watched digital television content and information in the associated application}, author = {Milan Z. Bjelica and Nikola Teslić and Tomislav Maruna and Goran Stupar}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?II=3&ND=3&adjacent=true&locale=en_EP&FT=D&date=20170731&CC=RS&NR=20150734A1&KC=A1}, year = {2015}, date = {2015-11-01}, number = {P-2015/0734}, abstract = {The process of connecting watched digital television content and information in the associated application has a novelty in connecting viewed TV content (200) and the respective application (210) by joining the data source phrase of the watched TV program with the type of the found phrase. After downloading the identifying information for the currently viewed TV content (200) from the EPG schemes, adequate information of the viewed TV program are taken from the database of the operator. When making requests to the OTT server, identification information for the currently viewed TV content (200) from the EPG schedule is listed, as well as the type of the application platform supported by the product, and then the relevant application (210) is started. Applications are delivered to the appropriate platform of the target device and information (220) from the appropriate application (210) is being accessed. For each application, verification is proceeded in order to check whether the application has previously been installed on the given device.}, howpublished = {M94}, note = {Pending}, keywords = {consumer electronics, digital TV, user experience, user interface}, pubstate = {published}, tppubtype = {patent} } The process of connecting watched digital television content and information in the associated application has a novelty in connecting viewed TV content (200) and the respective application (210) by joining the data source phrase of the watched TV program with the type of the found phrase. After downloading the identifying information for the currently viewed TV content (200) from the EPG schemes, adequate information of the viewed TV program are taken from the database of the operator. When making requests to the OTT server, identification information for the currently viewed TV content (200) from the EPG schedule is listed, as well as the type of the application platform supported by the product, and then the relevant application (210) is started. Applications are delivered to the appropriate platform of the target device and information (220) from the appropriate application (210) is being accessed. For each application, verification is proceeded in order to check whether the application has previously been installed on the given device. |
Flores-Arias, Jose Maria; Bjelica, Milan Z (Ed.) 2015 IEEE 5th International Conference on Consumer Electronics - Berlin (ICCE-Berlin) ProceedingM36 M36, IEEE, Berlin, Germany, 2015, ISBN: 978-1-4799-8748-1. Links | BibTeX | Tags: consumer electronics, ieeexplore @proceedings{Flores-Arias2015, title = {2015 IEEE 5th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)}, editor = {Jose Maria Flores-Arias and Milan Z. Bjelica}, doi = {10.1109/ICCE-Berlin.2015.7391199}, isbn = {978-1-4799-8748-1}, year = {2015}, date = {2015-09-06}, publisher = {IEEE}, address = {Berlin, Germany}, howpublished = {M36}, keywords = {consumer electronics, ieeexplore}, pubstate = {published}, tppubtype = {proceedings} } |
2013 |
Jelisavčić, Milan; Tomić, Mihailo; Punt, Marija; Bjelica, Milan Z; Majstorović, Dušan Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones ConferenceM33 2013 21st Telecommunications Forum Telfor (TELFOR), 2013, ISBN: 978-1-4799-1420-3. Abstract | Links | BibTeX | Tags: consumer electronics, digital TV, gaming, ieeexplore @conference{Jelisavcic2013, title = {Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones}, author = {Milan Jelisavčić and Mihailo Tomić and Marija Punt and Milan Z. Bjelica and Dušan Majstorović}, doi = {10.1109/TELFOR.2013.6716398}, isbn = {978-1-4799-1420-3}, year = {2013}, date = {2013-11-01}, booktitle = {2013 21st Telecommunications Forum Telfor (TELFOR)}, abstract = {This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices.}, howpublished = {M33}, keywords = {consumer electronics, digital TV, gaming, ieeexplore}, pubstate = {published}, tppubtype = {conference} } This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices. |