13 entries (M: 31.5)
2018 |
Višekruna, Uroš; Bjelica, Milan Z; Savić, Milan; Stupar, Goran Realization of VR application for displaying geographic maps ConferenceM33 International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018), (RT1.1), IEEE, Palić, Serbia, 2018. Abstract | Links | BibTeX | Tags: computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface @conference{Visekruna2018, title = {Realization of VR application for displaying geographic maps}, author = {Uroš Višekruna and Milan Z. Bjelica and Milan Savić and Goran Stupar}, url = {https://www.etran.rs/2018/IcETRAN/News/IcETRAN%20sumarni%20program%20sekcija_Ver.%204.3.pdf}, year = {2018}, date = {2018-06-11}, booktitle = {International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018)}, number = {RT1.1}, publisher = {IEEE}, address = {Palić, Serbia}, abstract = {This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. }, howpublished = {M33}, keywords = {computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. |
2015 |
Punt, Marija; Bjelica, Milan Z; Zdravković, Vladan; Teslić, Nikola An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet Journal ArticleM21 Multimedia Tools and Applications, 74 (18), pp. 8137–8169, 2015, ISSN: 1380-7501. Abstract | Links | BibTeX | Tags: digital TV, gaming, smart homes, software framework @article{mta1, title = {An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet}, author = {Marija Punt and Milan Z. Bjelica and Vladan Zdravković and Nikola Teslić}, doi = {10.1007/s11042-014-2045-8}, issn = {1380-7501}, year = {2015}, date = {2015-09-01}, journal = {Multimedia Tools and Applications}, volume = {74}, number = {18}, pages = {8137–8169}, abstract = {The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased dramatically over the last years, including mobile devices such as smart phones and tablets as well as digital TV sets and set-top boxes. Since these devices are readily available and allow customization through software they can be easily used to support and enhance traditional social activities in the living room. This paper presents an integrated environment of mobile devices and digital TVs connected to the Internet used as a platform for exploring both traditional and novel gaming concepts in either a single living room or across different homes connecting multiple living rooms. To create such an environment a framework was developed enabling the implementation of distributed social games, using the digital TV as a display showing game content public to all players and using the available personal mobile devices as controllers and displays showing private portions of the game. The framework also allows the innovative use of broadcast related information and social media during game play. Five different games were developed using the framework. The framework effectiveness was evaluated by comparing TV-centric games developed with and without the framework using size and complexity metrics, additionally application responsiveness was measured using a game developed without and with the framework and compared with a state-of-the-art game controller. The experience of playing the developed games was obtained by collecting and analyzing self-reported data using a questionnaire combined with additional observations from volunteers and researchers.}, howpublished = {M21}, keywords = {digital TV, gaming, smart homes, software framework}, pubstate = {published}, tppubtype = {article} } The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased dramatically over the last years, including mobile devices such as smart phones and tablets as well as digital TV sets and set-top boxes. Since these devices are readily available and allow customization through software they can be easily used to support and enhance traditional social activities in the living room. This paper presents an integrated environment of mobile devices and digital TVs connected to the Internet used as a platform for exploring both traditional and novel gaming concepts in either a single living room or across different homes connecting multiple living rooms. To create such an environment a framework was developed enabling the implementation of distributed social games, using the digital TV as a display showing game content public to all players and using the available personal mobile devices as controllers and displays showing private portions of the game. The framework also allows the innovative use of broadcast related information and social media during game play. Five different games were developed using the framework. The framework effectiveness was evaluated by comparing TV-centric games developed with and without the framework using size and complexity metrics, additionally application responsiveness was measured using a game developed without and with the framework and compared with a state-of-the-art game controller. The experience of playing the developed games was obtained by collecting and analyzing self-reported data using a questionnaire combined with additional observations from volunteers and researchers. |
2013 |
Tršić, Lazar; Veljković, Nikola; Punt, Marija; Bjelica, Milan Z; Predojević, Mladen Implementation of a social gaming cloud service for mobile and TV devices ConferenceM33 Telecommunications Forum (TELFOR), 2013 21st, IEEE, Belgrade, Serbia, 2013, ISBN: 978-1-4799-1420-3. Abstract | Links | BibTeX | Tags: cloud, digital TV, gaming, ieeexplore @conference{Tršić2013, title = {Implementation of a social gaming cloud service for mobile and TV devices}, author = {Lazar Tršić and Nikola Veljković and Marija Punt and Milan Z. Bjelica and Mladen Predojević}, doi = {10.1109/TELFOR.2013.6716400}, isbn = {978-1-4799-1420-3}, year = {2013}, date = {2013-11-26}, booktitle = {Telecommunications Forum (TELFOR), 2013 21st}, publisher = {IEEE}, address = {Belgrade, Serbia}, abstract = {This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to evaluate the service, an example game was developed and server response times and server load were measured.}, howpublished = {M33}, keywords = {cloud, digital TV, gaming, ieeexplore}, pubstate = {published}, tppubtype = {conference} } This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to evaluate the service, an example game was developed and server response times and server load were measured. |
Jelisavčić, Milan; Tomić, Mihailo; Punt, Marija; Bjelica, Milan Z; Majstorović, Dušan Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones ConferenceM33 2013 21st Telecommunications Forum Telfor (TELFOR), 2013, ISBN: 978-1-4799-1420-3. Abstract | Links | BibTeX | Tags: consumer electronics, digital TV, gaming, ieeexplore @conference{Jelisavcic2013, title = {Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones}, author = {Milan Jelisavčić and Mihailo Tomić and Marija Punt and Milan Z. Bjelica and Dušan Majstorović}, doi = {10.1109/TELFOR.2013.6716398}, isbn = {978-1-4799-1420-3}, year = {2013}, date = {2013-11-01}, booktitle = {2013 21st Telecommunications Forum Telfor (TELFOR)}, abstract = {This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices.}, howpublished = {M33}, keywords = {consumer electronics, digital TV, gaming, ieeexplore}, pubstate = {published}, tppubtype = {conference} } This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices. |
Jeličić, Ana; Punt, Marija; Bjelica, Milan Z; Vujanović, Velimir New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet ConferenceM33 Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on, IEEE, Berlin, Germany, 2013, ISSN: 2166-6814. Abstract | Links | BibTeX | Tags: digital TV, gaming, HCI, ieeexplore, user interface @conference{Jeličić2013, title = {New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet}, author = {Ana Jeličić and Marija Punt and Milan Z. Bjelica and Velimir Vujanović}, doi = {10.1109/ICCE-Berlin.2013.6698018}, issn = {2166-6814}, year = {2013}, date = {2013-09-09}, booktitle = {Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users.}, howpublished = {M33}, keywords = {digital TV, gaming, HCI, ieeexplore, user interface}, pubstate = {published}, tppubtype = {conference} } Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users. |
Veljković, Nikola; Punt, Marija; Bjelica, Milan Z; Crvenković, Nikola TV-centric multiplayer gaming over the cloud for consumer electronic devices ConferenceM33 Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on, IEEE, Berlin, Germany, 2013, ISSN: 2166-6814. Abstract | Links | BibTeX | Tags: cloud, digital TV, gaming, ieeexplore @conference{Veljković2013, title = {TV-centric multiplayer gaming over the cloud for consumer electronic devices}, author = {Nikola Veljković and Marija Punt and Milan Z. Bjelica and Nikola Crvenković}, doi = {10.1109/ICCE-Berlin.2013.6697989}, issn = {2166-6814}, year = {2013}, date = {2013-09-09}, booktitle = {Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {In this paper a cloud-based TV-centric gaming architecture is proposed, enabling the creation of games played amongst friends seated in geographically separated living rooms. In each living room a television is used as a public game display and mobile devices are used as game controllers. An example of a multi-player board game using the proposed architecture was developed and validated using tests measuring the communication performance between server and client.}, howpublished = {M33}, keywords = {cloud, digital TV, gaming, ieeexplore}, pubstate = {published}, tppubtype = {conference} } In this paper a cloud-based TV-centric gaming architecture is proposed, enabling the creation of games played amongst friends seated in geographically separated living rooms. In each living room a television is used as a public game display and mobile devices are used as game controllers. An example of a multi-player board game using the proposed architecture was developed and validated using tests measuring the communication performance between server and client. |
Bjelica, Milan Z; Zdravkovic, Vladan; Punt, Marija; Teslic, Nikola TV-centric Gaming Applications for Android OS: Architecture and a Framework ConferenceM33 Consumer Electronics (ICCE), 2013 IEEE International Conference on, IEEE, Las Vegas, NV, USA, 2013, ISSN: 2158-3994. Abstract | Links | BibTeX | Tags: digital TV, gaming, ieeexplore @conference{Bjelica2013, title = {TV-centric Gaming Applications for Android OS: Architecture and a Framework}, author = {Milan Z. Bjelica and Vladan Zdravkovic and Marija Punt and Nikola Teslic}, doi = {10.1109/ICCE.2013.6487064}, issn = {2158-3994}, year = {2013}, date = {2013-01-01}, booktitle = {Consumer Electronics (ICCE), 2013 IEEE International Conference on}, publisher = {IEEE}, address = {Las Vegas, NV, USA}, abstract = {The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.}, howpublished = {M33}, keywords = {digital TV, gaming, ieeexplore}, pubstate = {published}, tppubtype = {conference} } The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept. |
Jovanović, Stefan; Punt, Marija; Bjelica, Milan Z; Zdravković, Vladan; Kukolj, Majda An approach of integrating communication services in applications for android-based digital TV receivers Journal ArticleM52 TELFOR Journal, 5 (1), pp. 60-64, 2013, ISSN: 1821-3251. Abstract | Links | BibTeX | Tags: cloud, digital TV, gaming, networks @article{Jovanović2013, title = {An approach of integrating communication services in applications for android-based digital TV receivers}, author = {Stefan Jovanović and Marija Punt and Milan Z. Bjelica and Vladan Zdravković and Majda Kukolj}, url = {http://scindeks.ceon.rs/article.aspx?artid=1821-32511301060J}, issn = {1821-3251}, year = {2013}, date = {2013-01-01}, journal = {TELFOR Journal}, volume = {5}, number = {1}, pages = {60-64}, abstract = {Digital TV receivers are becoming increasingly powerful devices allowing consumers to not only watch television broadcasts but also to access the Internet or communicate to other devices in the same local area network through either an Ethernet connection or by using a wireless connection. As the living room represents a meeting place for family and friends to gather and socialize in, the possibility of playing informal games using the television set as the interaction device is very attractive. This paper presents a developed application that integrates new communication capabilities of digital TV receivers running the Android OS. The application is a game showing its content overlaid on top of a television program whereas Android mobile devices are used as controllers. The performance of the application is tested by measuring the response times of the various communication services and by analyzing feedback from a selected group of users.}, howpublished = {M52}, keywords = {cloud, digital TV, gaming, networks}, pubstate = {published}, tppubtype = {article} } Digital TV receivers are becoming increasingly powerful devices allowing consumers to not only watch television broadcasts but also to access the Internet or communicate to other devices in the same local area network through either an Ethernet connection or by using a wireless connection. As the living room represents a meeting place for family and friends to gather and socialize in, the possibility of playing informal games using the television set as the interaction device is very attractive. This paper presents a developed application that integrates new communication capabilities of digital TV receivers running the Android OS. The application is a game showing its content overlaid on top of a television program whereas Android mobile devices are used as controllers. The performance of the application is tested by measuring the response times of the various communication services and by analyzing feedback from a selected group of users. |
2012 |
Teslić, Nikola; Bjelica, Milan Z; Mihić, Velibor; Maruna, Tomislav Method for detection accuracy of throwing the electronic dice for games and games of chance PatentM92 P-2012/0193, 2012. Abstract | Links | BibTeX | Tags: gaming @patent{Nikola2012, title = {Method for detection accuracy of throwing the electronic dice for games and games of chance}, author = {Nikola Teslić and Milan Z. Bjelica and Velibor Mihić and Tomislav Maruna}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131231&DB=&locale=en_EP&CC=RS&NR=20120193A1&KC=A1&ND=4}, year = {2012}, date = {2012-05-08}, number = {P-2012/0193}, abstract = {Invention herewith described refers to the method for detection the accuracy of throwing the electronic dice for the games and the games of chance and covers the field of development of the so called "intelligent" tools for the games and the games of chance in order to detect the accidental or intentional errors that may appear in this field. It refers to a specific method of detection of the accuracy of throwing the electronic dice in the games and the games of chance, where the method covers the throwing of dice, detection whether the dice is thrown properly and sending a message about the current (proper or improper) the final state of the dice. The invention also includes the sending of the final state of the dice in terms of the number value that was detected after the establishment of the steady state on a horizontal surface. It also involves the detections of changes in the value of the vector acceleration by the accelerometer, the electronic components located within the dice, processes the information and sends the same to the control unit. The control unit further informs the user that the throw was proper or it instructs the user to retry the throw. Also, the control unit can repeat the information to the user of the final state of the dice, i.e. of the number acquired if the attempt resulted in the proper throw.}, howpublished = {M92}, keywords = {gaming}, pubstate = {published}, tppubtype = {patent} } Invention herewith described refers to the method for detection the accuracy of throwing the electronic dice for the games and the games of chance and covers the field of development of the so called "intelligent" tools for the games and the games of chance in order to detect the accidental or intentional errors that may appear in this field. It refers to a specific method of detection of the accuracy of throwing the electronic dice in the games and the games of chance, where the method covers the throwing of dice, detection whether the dice is thrown properly and sending a message about the current (proper or improper) the final state of the dice. The invention also includes the sending of the final state of the dice in terms of the number value that was detected after the establishment of the steady state on a horizontal surface. It also involves the detections of changes in the value of the vector acceleration by the accelerometer, the electronic components located within the dice, processes the information and sends the same to the control unit. The control unit further informs the user that the throw was proper or it instructs the user to retry the throw. Also, the control unit can repeat the information to the user of the final state of the dice, i.e. of the number acquired if the attempt resulted in the proper throw. |
Bjelica, Milan Z Android@TV - Developing a telecentric app ConferenceKeynoteM32 Sheffield Hallam University, Faculty of Arts, Computing, Engineering and Sciences, Sheffield, Howard Street S1 1WB, 2012, (Keynote). Links | BibTeX | Tags: digital TV, gaming, keynote @conference{c3ri1, title = {Android@TV - Developing a telecentric app}, author = {Milan Z. Bjelica}, url = {http://www.milanbjelica.info/publications/bksts_2012_invitation.pdf}, year = {2012}, date = {2012-02-22}, publisher = {Sheffield Hallam University, Faculty of Arts, Computing, Engineering and Sciences}, address = {Sheffield, Howard Street S1 1WB}, howpublished = {M32}, note = {Keynote}, keywords = {digital TV, gaming, keynote}, pubstate = {published}, tppubtype = {conference} } |
Bjelica, Milan Z; Zdravković, Vladan Introducing Android TV ConferenceKeynoteM32 Broadcast Video Expo, Content Delivery Theatre, Earls Court 2, London, 2012, (Keynote). Links | BibTeX | Tags: digital TV, gaming, keynote @conference{bve1, title = {Introducing Android TV}, author = {Milan Z. Bjelica and Vladan Zdravković}, url = {http://www.milanbjelica.info/publications/bve_2012.pdf}, year = {2012}, date = {2012-02-14}, booktitle = {Broadcast Video Expo}, address = {Content Delivery Theatre, Earls Court 2, London}, howpublished = {M32}, note = {Keynote}, keywords = {digital TV, gaming, keynote}, pubstate = {published}, tppubtype = {conference} } |
Jovanovic, Stefan; Punt, Marija; Bjelica, Milan Z; Zdravkovic, Vladan; Kukolj, Majda Integration of Communication Services for Android-Based Set-Top Box Applications ConferenceM63 Telecommunications Forum (TELFOR), 2012 20th, IEEE, Belgrade, Serbia, pp. 1621-1624, 2012, ISBN: 978-1-4673-2983-5. Abstract | Links | BibTeX | Tags: cloud, digital TV, gaming, ieeexplore, networks @conference{Jovanovic2012, title = {Integration of Communication Services for Android-Based Set-Top Box Applications}, author = {Stefan Jovanovic and Marija Punt and Milan Z. Bjelica and Vladan Zdravkovic and Majda Kukolj}, doi = {10.1109/TELFOR.2012.6419534}, isbn = {978-1-4673-2983-5}, year = {2012}, date = {2012-01-01}, booktitle = {Telecommunications Forum (TELFOR), 2012 20th}, pages = {1621-1624}, publisher = {IEEE}, address = {Belgrade, Serbia}, abstract = {This paper presents a developed application which integrates new communication capabilities of set top boxes running Android OS. The application is a game showing its content overlaid on top of the television program whereas Android mobile devices are used as controllers. The performance of the application is tested by measuring the speed of the various communication devices and by analyzing feedback from a selected group of users.}, howpublished = {M63}, keywords = {cloud, digital TV, gaming, ieeexplore, networks}, pubstate = {published}, tppubtype = {conference} } This paper presents a developed application which integrates new communication capabilities of set top boxes running Android OS. The application is a game showing its content overlaid on top of the television program whereas Android mobile devices are used as controllers. The performance of the application is tested by measuring the speed of the various communication devices and by analyzing feedback from a selected group of users. |
Kosutic, Nebojsa; Mitrovic, Milan; Bjelica, Milan Z; Jelovac, Vladimir The Concept and Implementation of a Game Development Platform Based on the Integration of Consumer Electronic Devices with Android OS ConferenceM63 ETRAN 2012, ETRAN Society, Zlatibor, Serbia, 2012. Abstract | Links | BibTeX | Tags: gaming @conference{Kosutic2012, title = {The Concept and Implementation of a Game Development Platform Based on the Integration of Consumer Electronic Devices with Android OS}, author = {Nebojsa Kosutic and Milan Mitrovic and Milan Z. Bjelica and Vladimir Jelovac}, url = {http://etran.etf.rs/etran2012/sekcije_2012.htm}, year = {2012}, date = {2012-01-01}, booktitle = {ETRAN 2012}, publisher = {ETRAN Society}, address = {Zlatibor, Serbia}, abstract = {This paper describes a concept and implementation of a platform for video game development. The platform relies on use of commercially available devices such as TV sets, tablet PCs and mobile phones, allowing them to create a synergistic gaming experience. The physical description of the system and implementation principles of software solution are given. Paper describes a use case of a developed video board game and presents first user impressions.}, howpublished = {M63}, keywords = {gaming}, pubstate = {published}, tppubtype = {conference} } This paper describes a concept and implementation of a platform for video game development. The platform relies on use of commercially available devices such as TV sets, tablet PCs and mobile phones, allowing them to create a synergistic gaming experience. The physical description of the system and implementation principles of software solution are given. Paper describes a use case of a developed video board game and presents first user impressions. |