@article{Access2023,
title = {A Learning Model for Lifelong Education of Computer Engineers},
author = {Ivan Kaštelan and Miroslav Popović and Milan Z. Bjelica},
doi = {10.1109/ACCESS.2023.3314760},
issn = {2169-3536},
year = {2023},
date = {2023-09-13},
journal = {IEEE Access},
volume = {11},
pages = {101296 - 101308},
publisher = {IEEE},
abstract = {It has been noted that education advances at a much slower rate than modern technologies. Rapid development of modern technologies has led to the increasing need for high quality engineers, but the Universities usually do not keep the same pace. This increases the importance of lifelong learning for engineers, especially those working in quickly developing disciplines such as computer engineering and specialized software for consumer and automotive technologies. The objective of this paper is to propose a learning model suitable for application in lifelong learning setting, aimed at agile education of engineers in the computer engineering field. One example course that follows this learning model is presented in detail. The learning model was applied in courses offered to computer engineers working in consumer and automotive industries. Learning effectiveness of the proposed model was measured by summative assessment in the courses. Experiences from learners that were collected in the end-of-course surveys provide insight into positive and negative aspects of this learning model. The overall feedback received from learners was positive and this may indicate that the proposed learning model has advantages over existing models used in lifelong education.},
howpublished = {M22},
keywords = {consumer electronics, education},
pubstate = {published},
tppubtype = {article}
}
It has been noted that education advances at a much slower rate than modern technologies. Rapid development of modern technologies has led to the increasing need for high quality engineers, but the Universities usually do not keep the same pace. This increases the importance of lifelong learning for engineers, especially those working in quickly developing disciplines such as computer engineering and specialized software for consumer and automotive technologies. The objective of this paper is to propose a learning model suitable for application in lifelong learning setting, aimed at agile education of engineers in the computer engineering field. One example course that follows this learning model is presented in detail. The learning model was applied in courses offered to computer engineers working in consumer and automotive industries. Learning effectiveness of the proposed model was measured by summative assessment in the courses. Experiences from learners that were collected in the end-of-course surveys provide insight into positive and negative aspects of this learning model. The overall feedback received from learners was positive and this may indicate that the proposed learning model has advantages over existing models used in lifelong education.
@conference{berlin1,
title = {Pilot In-Vehicle Infotainment Learning platform based on open source technologies},
author = {Aleksandar Dakić and Tijana Srejić and Milan Z. Bjelica and Mladen Krbanjević},
doi = {10.1109/ICCE-Berlin.2016.7684704},
isbn = {978-1-5090-2096-6},
year = {2016},
date = {2016-09-05},
booktitle = {Consumer Electronics - Berlin (ICCE-Berlin), 2016 IEEE 6th International Conference on},
publisher = {IEEE},
address = {Berlin, Germany},
abstract = {Current education institutions lack adequate tools for teaching software programming for automotive area, especially In-Vehicle Infotainment (IVI), with available tools constrained to a palette of proprietary, closed solutions. In this paper we give an overview of a pilot In-Vehicle Infotainment Learning platform (PIVILP), based on open source technologies and achievable in any educational environment with moderate cost. The developed pilot and the accompanying software libraries demonstrate the feasibility of the proposed approach during laboratory work for students at the university.},
howpublished = {M33},
keywords = {automotive, education, HMI, ieeexplore, infotainment},
pubstate = {published},
tppubtype = {conference}
}
Current education institutions lack adequate tools for teaching software programming for automotive area, especially In-Vehicle Infotainment (IVI), with available tools constrained to a palette of proprietary, closed solutions. In this paper we give an overview of a pilot In-Vehicle Infotainment Learning platform (PIVILP), based on open source technologies and achievable in any educational environment with moderate cost. The developed pilot and the accompanying software libraries demonstrate the feasibility of the proposed approach during laboratory work for students at the university.