26 entries (M: 76)
2021 |
Lazić, Nemanja; Ponoš, Milica Z; Bjelica, Milan Z; Anđelić, Tihomir; Pešić, Jasmina Automotive safety: ActivityView enabled split-screen ConferenceM33 2021 29th Telecommunications Forum (TELFOR), 2021, ISBN: 978-1-6654-2585-8. Abstract | Links | BibTeX | Tags: automotive, HMI, ieeexplore, infotainment, user experience @conference{2021tf1, title = {Automotive safety: ActivityView enabled split-screen}, author = {Nemanja Lazić and Milica Z. Ponoš and Milan Z. Bjelica and Tihomir Anđelić and Jasmina Pešić}, doi = {10.1109/TELFOR52709.2021.9653251}, isbn = {978-1-6654-2585-8}, year = {2021}, date = {2021-11-23}, booktitle = {2021 29th Telecommunications Forum (TELFOR)}, abstract = {In-Vehicle Infotainment systems are representatives of a new generation of multimedia in vehicle systems. As the name proposes, the main goal of these systems is to provide entertainment and informational content to the driver and passengers. Automotive industry is undergoing dramatic changes nowadays and there is a lack of standards for what operating system should be applied to certain vehicle display. Availability of Android operating system (AOS) on most of the modern portable devices and ability to re-use existing tested and reliable applications, encourage automotive industry to integrate AOS in vehicles, usually in head unit display. The goal is to build systems that will be easy to handle. It will impose minimal distraction of the driver. One way to achieve higher safety level while in traffic is by allowing driver to manipulate two or more applications simultaneously. This work is based on expanding multimedia system in the vehicle based on Android operating system so it can show two or more apps at the same time while using this new Android component called ActivityView. In this paper we argue that with this software component, interaction with central information display is going to be more efficient and safety will be enhancedas well.}, howpublished = {M33}, keywords = {automotive, HMI, ieeexplore, infotainment, user experience}, pubstate = {published}, tppubtype = {conference} } In-Vehicle Infotainment systems are representatives of a new generation of multimedia in vehicle systems. As the name proposes, the main goal of these systems is to provide entertainment and informational content to the driver and passengers. Automotive industry is undergoing dramatic changes nowadays and there is a lack of standards for what operating system should be applied to certain vehicle display. Availability of Android operating system (AOS) on most of the modern portable devices and ability to re-use existing tested and reliable applications, encourage automotive industry to integrate AOS in vehicles, usually in head unit display. The goal is to build systems that will be easy to handle. It will impose minimal distraction of the driver. One way to achieve higher safety level while in traffic is by allowing driver to manipulate two or more applications simultaneously. This work is based on expanding multimedia system in the vehicle based on Android operating system so it can show two or more apps at the same time while using this new Android component called ActivityView. In this paper we argue that with this software component, interaction with central information display is going to be more efficient and safety will be enhancedas well. |
Kostić, Slobodan; Bjelica, Milan Z; Tošić, Nikola; Kovačević, Branimir Prediction of mobile network QoS on the go for in-vehicle infotainment usage ConferenceM33 2021 Zooming Innovation in Consumer Technologies Conference (ZINC), IEEE, 2021, ISBN: 978-1-6654-0417-4. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, networks, user experience @conference{2021zc, title = {Prediction of mobile network QoS on the go for in-vehicle infotainment usage}, author = {Slobodan Kostić and Milan Z. Bjelica and Nikola Tošić and Branimir Kovačević}, doi = {10.1109/ZINC52049.2021.9499249}, isbn = {978-1-6654-0417-4}, year = {2021}, date = {2021-05-26}, booktitle = {2021 Zooming Innovation in Consumer Technologies Conference (ZINC)}, publisher = {IEEE}, abstract = {The rise of autonomous car control leads to more accent on infotainment systems. In a few years, a lot of infotainment features, which rely on the mobile network, will be offered to users. The majority of them are dependent on the mobile network Quality of Service (QoS). While in motion, one can expect different QoS levels which can impact the functionality of infotainment systems and the overall user experience. In this paper, we provide a proposal for a context-aware mobile network QoS prediction module that is ready for in-vehicle application. The main goal of this module is to use the predicted parameters to influence the operation of the in-vehicle infotainment to ensure a better user experience.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, networks, user experience}, pubstate = {published}, tppubtype = {conference} } The rise of autonomous car control leads to more accent on infotainment systems. In a few years, a lot of infotainment features, which rely on the mobile network, will be offered to users. The majority of them are dependent on the mobile network Quality of Service (QoS). While in motion, one can expect different QoS levels which can impact the functionality of infotainment systems and the overall user experience. In this paper, we provide a proposal for a context-aware mobile network QoS prediction module that is ready for in-vehicle application. The main goal of this module is to use the predicted parameters to influence the operation of the in-vehicle infotainment to ensure a better user experience. |
Stepanović, Mia; Bjelica, Milan Z; Kovačević, Branimir; Živkov, Dušan Smart Delay Module For In-Vehicle Live IPTV Streaming ConferenceM33 2021 IEEE International Conference on Consumer Electronics (ICCE), IEEE, 2021, ISBN: 978-1-7281-9766-1. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, user experience @conference{2021veg1, title = {Smart Delay Module For In-Vehicle Live IPTV Streaming}, author = {Mia Stepanović and Milan Z. Bjelica and Branimir Kovačević and Dušan Živkov}, doi = {10.1109/ICCE50685.2021.9427741}, isbn = {978-1-7281-9766-1}, year = {2021}, date = {2021-01-10}, booktitle = {2021 IEEE International Conference on Consumer Electronics (ICCE)}, publisher = {IEEE}, abstract = {Due to the emergence of new trends in the automotive industry, such as autonomous vehicles, there is an increasing emphasis on the driver and passengers' activities as well as on their user experience in such vehicles. One of the main forms of in-vehicle passenger entertainment is infotainment devices that allow them to stream media. Since on-the-go clients do not have a consistent Internet connection quality, streaming live media in such conditions becomes challenging. In this paper, we give an overview of the challenges regarding live media streaming in the no-signal area. We propose a solution for these challenges in the form of extension of the existing architecture of the media subsystem for clients on the move with a smart delay module that provides improvements to Quality of Experience (QoE) and Quality of Service (QoS) for the live media stream while driving.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } Due to the emergence of new trends in the automotive industry, such as autonomous vehicles, there is an increasing emphasis on the driver and passengers' activities as well as on their user experience in such vehicles. One of the main forms of in-vehicle passenger entertainment is infotainment devices that allow them to stream media. Since on-the-go clients do not have a consistent Internet connection quality, streaming live media in such conditions becomes challenging. In this paper, we give an overview of the challenges regarding live media streaming in the no-signal area. We propose a solution for these challenges in the form of extension of the existing architecture of the media subsystem for clients on the move with a smart delay module that provides improvements to Quality of Experience (QoE) and Quality of Service (QoS) for the live media stream while driving. |
2020 |
Bjelica, Milan Z; Lazić, Krsto; Teslić, Nikola; Živkov, Dušan Multimodal method for selecting a content reproduction mode based on the quality of video signal data flow for mobile receivers PatentPendingM87 P-2020/0406, 2020, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, networks, user experience @patent{2020b, title = {Multimodal method for selecting a content reproduction mode based on the quality of video signal data flow for mobile receivers}, author = {Milan Z. Bjelica and Krsto Lazić and Nikola Teslić and Dušan Živkov}, year = {2020}, date = {2020-03-27}, number = {P-2020/0406}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, networks, user experience}, pubstate = {published}, tppubtype = {patent} } |
Bjelica, Milan Z; Stepanović, Mia; Kovačević, Branimir; Teslić, Nikola Trajectory-aware playback to overcome user experience challenges for streaming media in the vehicle ConferenceM33 2020 IEEE International Conference on Consumer Electronics (ICCE), IEEE, 2020, ISBN: 978-1-7281-5186-1. Abstract | Links | BibTeX | Tags: automotive, consumer electronics, digital TV, ieeexplore, user experience @conference{icce20201, title = {Trajectory-aware playback to overcome user experience challenges for streaming media in the vehicle}, author = {Milan Z. Bjelica and Mia Stepanović and Branimir Kovačević and Nikola Teslić}, doi = {10.1109/ICCE46568.2020.9212311}, isbn = {978-1-7281-5186-1}, year = {2020}, date = {2020-01-04}, booktitle = {2020 IEEE International Conference on Consumer Electronics (ICCE)}, publisher = {IEEE}, abstract = {New trends in the automotive industry, such as e-mobility and autonomous driving, give birth to challenges of engaging passengers in a vehicle. Once relieved from driving tasks, passengers may take up productive and entertainment-related activities, such as media consumption. It is assumed that by 2030 in-car cabin would mostly resemble a living room, whereas internet connectivity would become one of the most important enablers for new content delivery. Streaming media in such an environment poses a challenge, given that reliability and adequate coverage in 4G and coming 5G networks are mandatory. In this paper, we give a brief analysis of challenges which streaming media would bring to the user experience. We give a proposal of a software stack for a trajectory-aware playback, capable of predicting streaming quality drops and proposing appropriate fallbacks.}, howpublished = {M33}, keywords = {automotive, consumer electronics, digital TV, ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } New trends in the automotive industry, such as e-mobility and autonomous driving, give birth to challenges of engaging passengers in a vehicle. Once relieved from driving tasks, passengers may take up productive and entertainment-related activities, such as media consumption. It is assumed that by 2030 in-car cabin would mostly resemble a living room, whereas internet connectivity would become one of the most important enablers for new content delivery. Streaming media in such an environment poses a challenge, given that reliability and adequate coverage in 4G and coming 5G networks are mandatory. In this paper, we give a brief analysis of challenges which streaming media would bring to the user experience. We give a proposal of a software stack for a trajectory-aware playback, capable of predicting streaming quality drops and proposing appropriate fallbacks. |
2019 |
Bjelica, Milan Z; Đukić, Miodrag; Subotić, Miloš; Lukić, Nemanja The method and system for inserting a notification into a multimedia content stream in a vehicle PatentPendingM87 P-2019/1345, 2019, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, HMI, user experience @patent{2019p3, title = {The method and system for inserting a notification into a multimedia content stream in a vehicle }, author = {Milan Z. Bjelica and Miodrag Đukić and Miloš Subotić and Nemanja Lukić}, year = {2019}, date = {2019-09-01}, number = {P-2019/1345}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, HMI, user experience}, pubstate = {published}, tppubtype = {patent} } |
Bjelica, Milan Z; Popović, Miroslav; Antić, Marija; Bašičević, Ilija Method of selecting the optimal parameters for playing video signals on a multimedia device in the vehicle PatentPendingM87 P-2019/1370, 2019, (Pending). BibTeX | Tags: automotive, consumer electronics, digital TV, infotainment, user experience @patent{2019p4b, title = {Method of selecting the optimal parameters for playing video signals on a multimedia device in the vehicle}, author = {Milan Z. Bjelica and Miroslav Popović and Marija Antić and Ilija Bašičević}, year = {2019}, date = {2019-04-03}, number = {P-2019/1370}, howpublished = {M87}, note = {Pending}, keywords = {automotive, consumer electronics, digital TV, infotainment, user experience}, pubstate = {published}, tppubtype = {patent} } |
2018 |
Bjelica, Milan Z; Teslić, Nikola; Velikić, Gordana; Kovačević, Branimir System and procedure with multifunctional camera for driver monitoring and video communication PatentPendingM87 P-2018/1065, 2018, (Pending). BibTeX | Tags: automotive, infotainment, user experience @patent{2018Bjelica7, title = {System and procedure with multifunctional camera for driver monitoring and video communication}, author = {Milan Z. Bjelica and Nikola Teslić and Gordana Velikić and Branimir Kovačević}, year = {2018}, date = {2018-12-10}, number = {P-2018/1065}, howpublished = {M87}, note = {Pending}, keywords = {automotive, infotainment, user experience}, pubstate = {published}, tppubtype = {patent} } |
Bjelica, Milan Z How Much Smart is Too Much? Exploring the slow adoption of new consumer technology Journal ArticleM22 IEEE Consumer Electronics Magazine, 7 (6), pp. 23-28, 2018, ISBN: 2162-2248. Abstract | Links | BibTeX | Download | Tags: business, consumer electronics, digital TV, HMI, ieeexplore, internet of things, smart homes, user experience, user interface @article{BjelicaCE, title = {How Much Smart is Too Much? Exploring the slow adoption of new consumer technology}, author = {Milan Z. Bjelica }, doi = {10.1109/MCE.2018.2816179}, isbn = {2162-2248}, year = {2018}, date = {2018-10-05}, journal = {IEEE Consumer Electronics Magazine}, volume = {7}, number = {6}, pages = {23-28}, abstract = {Today's proliferation of smart systems, devices, and things causes some severe side effects. The use cases of "smart" anything, although numerous, are often made very complex due to the abundance of devices required to enable those use cases. This causes a variety of human-machine interfaces (HMIs), which are by no means standardized, making the public adoption of consumer technology much harder than we might anticipate. Smart phones, tablets, and TVs introduce little commonality in user interfaces (UIs) regarding their openness and the variety of applications available. Our vehicles are offering us disconnected, proprietary infotainment systems and awkward input devices, including numerous buttons and touch, jog shuttle, and steering wheel controls. Smart gadgets and homes are among the most complicated both to install and use, as they still require considerable do-it-yourself (DIY) skills or the help of a trained professional. Furthermore, various new wearables now require users to attach electronics to their person-as if the stress of locating the smartphone before leaving the house is not enough on its own. Learning how to use all of these devices, making use of them, and weaving them into everyday life can be so cumbersome that we may stop adopting new solutions altogether. This has already started to happen. Let me attempt to qualify some reasons for the caveat. These come from two trouble-causing dilemmas. The first is integration versus differentiation (Figure 1).}, howpublished = {M22}, keywords = {business, consumer electronics, digital TV, HMI, ieeexplore, internet of things, smart homes, user experience, user interface}, pubstate = {published}, tppubtype = {article} } Today's proliferation of smart systems, devices, and things causes some severe side effects. The use cases of "smart" anything, although numerous, are often made very complex due to the abundance of devices required to enable those use cases. This causes a variety of human-machine interfaces (HMIs), which are by no means standardized, making the public adoption of consumer technology much harder than we might anticipate. Smart phones, tablets, and TVs introduce little commonality in user interfaces (UIs) regarding their openness and the variety of applications available. Our vehicles are offering us disconnected, proprietary infotainment systems and awkward input devices, including numerous buttons and touch, jog shuttle, and steering wheel controls. Smart gadgets and homes are among the most complicated both to install and use, as they still require considerable do-it-yourself (DIY) skills or the help of a trained professional. Furthermore, various new wearables now require users to attach electronics to their person-as if the stress of locating the smartphone before leaving the house is not enough on its own. Learning how to use all of these devices, making use of them, and weaving them into everyday life can be so cumbersome that we may stop adopting new solutions altogether. This has already started to happen. Let me attempt to qualify some reasons for the caveat. These come from two trouble-causing dilemmas. The first is integration versus differentiation (Figure 1). |
Višekruna, Uroš; Bjelica, Milan Z; Savić, Milan; Stupar, Goran Realization of VR application for displaying geographic maps ConferenceM33 International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018), (RT1.1), IEEE, Palić, Serbia, 2018. Abstract | Links | BibTeX | Tags: computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface @conference{Visekruna2018, title = {Realization of VR application for displaying geographic maps}, author = {Uroš Višekruna and Milan Z. Bjelica and Milan Savić and Goran Stupar}, url = {https://www.etran.rs/2018/IcETRAN/News/IcETRAN%20sumarni%20program%20sekcija_Ver.%204.3.pdf}, year = {2018}, date = {2018-06-11}, booktitle = {International Conference on Electrical, Electronic and Computing Engineering (IcETRAN 2018)}, number = {RT1.1}, publisher = {IEEE}, address = {Palić, Serbia}, abstract = {This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. }, howpublished = {M33}, keywords = {computer vision, consumer electronics, gaming, HMI, ieeexplore, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } This paper presents realization of virtual reality application in Android operating system. Application provides an overview of a three dimensional planet Earth model that is extended with useful information, such as weather forecast and population density. This information is supplied by using Web services. Application architecture is presented, as well as the results of testing, including memory consumption and frame rate. Possible directions for future work include improvement of graphical design, and optimization of the use of graphical resources. |
2016 |
Kukolj, Dragan; Đorđević, Dragana; Bjelica, Milan Z; Milošević, Milena Method for determining the emotional state of the user due to the visual impact PatentPendingM94 P-2016-1174, 2016, (Pending). Abstract | Links | BibTeX | Tags: consumer electronics, context-aware, user experience, user interface, user monitoring @patent{Kukolj2016, title = {Method for determining the emotional state of the user due to the visual impact}, author = {Dragan Kukolj and Dragana Đorđević and Milan Z. Bjelica and Milena Milošević}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?II=0&ND=3&adjacent=true&locale=en_EP&FT=D&date=20180629&CC=RS&NR=20161174A1&KC=A1}, year = {2016}, date = {2016-12-01}, number = {P-2016-1174}, abstract = {Method for determining the emotional state of the user due to the visual impact, wherein the method comprises the steps of (100) acquisition of physiological data with the help of at least one biosensor (200), step (101) preprocessing of data collected with the help of the processing unit (201), where are obtained internal features, step (102) forwarding the features in a database (202) on the cloud and to the entrance of the prediction model (203), which is also on the cloud, has for a novelty that the said prediction model (203) is an adaptive algorithm consisted of two phases, wherein the first stage of the model is step (103) of applying of the internal model characteristics obtained after step (101), and a result are predicted pseudo characteristics based on internal characteristics of physiological signals, and the second phase is presented by step (104) of determining the current emotional state based on previously obtained predicted pseudo characteristics, but also on the basis of previously obtained internal characteristics of physiological signals, step (105) of sending the resulting state in the database (202) on the cloud as a reference state for the previous sent internal features, and step (106) the transformation of the emotional state of the user to the appropriate recommendation for action.}, howpublished = {M94}, note = {Pending}, keywords = {consumer electronics, context-aware, user experience, user interface, user monitoring}, pubstate = {published}, tppubtype = {patent} } Method for determining the emotional state of the user due to the visual impact, wherein the method comprises the steps of (100) acquisition of physiological data with the help of at least one biosensor (200), step (101) preprocessing of data collected with the help of the processing unit (201), where are obtained internal features, step (102) forwarding the features in a database (202) on the cloud and to the entrance of the prediction model (203), which is also on the cloud, has for a novelty that the said prediction model (203) is an adaptive algorithm consisted of two phases, wherein the first stage of the model is step (103) of applying of the internal model characteristics obtained after step (101), and a result are predicted pseudo characteristics based on internal characteristics of physiological signals, and the second phase is presented by step (104) of determining the current emotional state based on previously obtained predicted pseudo characteristics, but also on the basis of previously obtained internal characteristics of physiological signals, step (105) of sending the resulting state in the database (202) on the cloud as a reference state for the previous sent internal features, and step (106) the transformation of the emotional state of the user to the appropriate recommendation for action. |
2015 |
Jovanović, Nenad; Lazić, Krsto; Milošević, Milena; Bjelica, Milan Z A method for organizing and processing DTV interactive components using priority mechanism PatentPendingM94 P-2015/0769, 2015, (Pending). Abstract | Links | BibTeX | Tags: digital TV, user experience, user interface @patent{Jovanović2015b, title = {A method for organizing and processing DTV interactive components using priority mechanism}, author = {Nenad Jovanović and Krsto Lazić and Milena Milošević and Milan Z. Bjelica}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20170531&DB=&locale=en_EP&CC=RS&NR=20150769A1&KC=A1&ND=4}, year = {2015}, date = {2015-11-20}, number = {P-2015/0769}, abstract = {A method for organizing and processing DTV interactive components using priority mechanism has for a novelty in the prioritization phase (310) for organizing a DTV virtual 3D space (200), the assigning of predefined priorities to each interactive component (100), group (101) of interactive components (100) and/or attributes (203) of interactive components (100), and then in the sorting phase (320), the given interactive components (100), groups (101) of interactive components (100) and/or attributes (203) of interactive components (100) are sorted based on the assigned priorities using transitivity law. If the interactive components (100), groups (101) of interactive components (100) and/or attributes (203) of interactive components (100) haven't been assigned any priority, they are sorted based on their distance from the camera view. The aim of the invention is organization of the scenes (201) in the virtual 3D space (200), represented as a tree structure.}, howpublished = {M94}, note = {Pending}, keywords = {digital TV, user experience, user interface}, pubstate = {published}, tppubtype = {patent} } A method for organizing and processing DTV interactive components using priority mechanism has for a novelty in the prioritization phase (310) for organizing a DTV virtual 3D space (200), the assigning of predefined priorities to each interactive component (100), group (101) of interactive components (100) and/or attributes (203) of interactive components (100), and then in the sorting phase (320), the given interactive components (100), groups (101) of interactive components (100) and/or attributes (203) of interactive components (100) are sorted based on the assigned priorities using transitivity law. If the interactive components (100), groups (101) of interactive components (100) and/or attributes (203) of interactive components (100) haven't been assigned any priority, they are sorted based on their distance from the camera view. The aim of the invention is organization of the scenes (201) in the virtual 3D space (200), represented as a tree structure. |
Bjelica, Milan Z; Teslić, Nikola; Maruna, Tomislav; Stupar, Goran Process of connecting watched digital television content and information in the associated application PatentPendingM94 P-2015/0734, 2015, (Pending). Abstract | Links | BibTeX | Tags: consumer electronics, digital TV, user experience, user interface @patent{BjelicaPatNew2015, title = {Process of connecting watched digital television content and information in the associated application}, author = {Milan Z. Bjelica and Nikola Teslić and Tomislav Maruna and Goran Stupar}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?II=3&ND=3&adjacent=true&locale=en_EP&FT=D&date=20170731&CC=RS&NR=20150734A1&KC=A1}, year = {2015}, date = {2015-11-01}, number = {P-2015/0734}, abstract = {The process of connecting watched digital television content and information in the associated application has a novelty in connecting viewed TV content (200) and the respective application (210) by joining the data source phrase of the watched TV program with the type of the found phrase. After downloading the identifying information for the currently viewed TV content (200) from the EPG schemes, adequate information of the viewed TV program are taken from the database of the operator. When making requests to the OTT server, identification information for the currently viewed TV content (200) from the EPG schedule is listed, as well as the type of the application platform supported by the product, and then the relevant application (210) is started. Applications are delivered to the appropriate platform of the target device and information (220) from the appropriate application (210) is being accessed. For each application, verification is proceeded in order to check whether the application has previously been installed on the given device.}, howpublished = {M94}, note = {Pending}, keywords = {consumer electronics, digital TV, user experience, user interface}, pubstate = {published}, tppubtype = {patent} } The process of connecting watched digital television content and information in the associated application has a novelty in connecting viewed TV content (200) and the respective application (210) by joining the data source phrase of the watched TV program with the type of the found phrase. After downloading the identifying information for the currently viewed TV content (200) from the EPG schemes, adequate information of the viewed TV program are taken from the database of the operator. When making requests to the OTT server, identification information for the currently viewed TV content (200) from the EPG schedule is listed, as well as the type of the application platform supported by the product, and then the relevant application (210) is started. Applications are delivered to the appropriate platform of the target device and information (220) from the appropriate application (210) is being accessed. For each application, verification is proceeded in order to check whether the application has previously been installed on the given device. |
Bjelica, Milan Z; Rikalović, Dušan; Ilkić, Veljko Minimizing impact of loading time and presentation to user experience in modern Over the Top television ConferenceM33 Consumer Electronics - Berlin (ICCE-Berlin), 2015 IEEE 5th International Conference on, IEEE, Berlin, Germany, 2015, ISBN: 978-1-4799-8748-1. Abstract | Links | BibTeX | Tags: digital TV, HMI, ieeexplore, user experience, user interface @conference{Bjelica2015, title = {Minimizing impact of loading time and presentation to user experience in modern Over the Top television}, author = {Milan Z. Bjelica and Dušan Rikalović and Veljko Ilkić}, doi = {10.1109/ICCE-Berlin.2015.7391242}, isbn = {978-1-4799-8748-1}, year = {2015}, date = {2015-09-06}, booktitle = {Consumer Electronics - Berlin (ICCE-Berlin), 2015 IEEE 5th International Conference on}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {Modern applications running on digital TV sets and set-top box devices are tasked to show variety of content. With the emerge of the Over the Top (OTT) television, applications have become complex, with increased demand for processing power and memory. With the addition of constrained bandwidth, loading times regarding the UI hierarchy traversal increased, therefore affecting user experience. In this paper, we propose a solution which minimizes impact of loading time and loading presentation to user experience, with specific regard to (1) functionality of OTT television applications; (2) typical user behavior and (3) modern requirements of OTT TV, including animated, 3D-enabled graphical user interfaces (GUIs). The proposed solution considers the introduction of several loading intervals and corresponding loading animations, which would provide for a smooth transitions and seamless user experience, avoiding the traditional loading indicators, such as spinning circles. During the evaluation it was shown that the proposed approach contributed significantly to the user perception of time which appeared to be shorted when compared to the traditional spinning circle indicator.}, howpublished = {M33}, keywords = {digital TV, HMI, ieeexplore, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } Modern applications running on digital TV sets and set-top box devices are tasked to show variety of content. With the emerge of the Over the Top (OTT) television, applications have become complex, with increased demand for processing power and memory. With the addition of constrained bandwidth, loading times regarding the UI hierarchy traversal increased, therefore affecting user experience. In this paper, we propose a solution which minimizes impact of loading time and loading presentation to user experience, with specific regard to (1) functionality of OTT television applications; (2) typical user behavior and (3) modern requirements of OTT TV, including animated, 3D-enabled graphical user interfaces (GUIs). The proposed solution considers the introduction of several loading intervals and corresponding loading animations, which would provide for a smooth transitions and seamless user experience, avoiding the traditional loading indicators, such as spinning circles. During the evaluation it was shown that the proposed approach contributed significantly to the user perception of time which appeared to be shorted when compared to the traditional spinning circle indicator. |
Udovičić, Ksenija; Jovanović, Nenad; Bjelica, Milan Z In-vehicle infotainment system for android OS: User experience challenges and a proposal ConferenceM33 Consumer Electronics - Berlin (ICCE-Berlin), 2015 IEEE 5th International Conference on, IEEE, Berlin, Germany, pp. 150 - 152, 2015, ISBN: 978-1-4799-8748-1. Abstract | Links | BibTeX | Tags: automotive, HMI, ieeexplore, infotainment, user experience, user interface @conference{Udovičić2015, title = {In-vehicle infotainment system for android OS: User experience challenges and a proposal}, author = {Ksenija Udovičić and Nenad Jovanović and Milan Z. Bjelica}, doi = {10.1109/ICCE-Berlin.2015.7391219}, isbn = {978-1-4799-8748-1}, year = {2015}, date = {2015-09-06}, booktitle = {Consumer Electronics - Berlin (ICCE-Berlin), 2015 IEEE 5th International Conference on}, pages = {150 - 152}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {Safety issues are major part of any vehicle design, which has not bypassed user interface for In-Vehicle Infotainment (IVI) system. Complex menus with hard to sense buttons can take a driver's focus off the road. We discussed possible design challenges through safety issues. With pilot study we illustrated potential design disadvantage through simple analysis of eye focus and proposed a car interface design for IVI with one or two touches and swipes in an easy-to-find-spot.}, howpublished = {M33}, keywords = {automotive, HMI, ieeexplore, infotainment, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } Safety issues are major part of any vehicle design, which has not bypassed user interface for In-Vehicle Infotainment (IVI) system. Complex menus with hard to sense buttons can take a driver's focus off the road. We discussed possible design challenges through safety issues. With pilot study we illustrated potential design disadvantage through simple analysis of eye focus and proposed a car interface design for IVI with one or two touches and swipes in an easy-to-find-spot. |
Rikalović, Dušan; Bjelica, Milan Z; Stupar, Goran; Ilkić, Veljko A method for synchronizing the data on the application electronic program guide - EPG of digital television PatentPendingM94 P-2015/0735, 2015, (Pending). Abstract | Links | BibTeX | Tags: digital TV, user experience, user interface @patent{RikalovicPat2015, title = {A method for synchronizing the data on the application electronic program guide - EPG of digital television}, author = {Dušan Rikalović and Milan Z. Bjelica and Goran Stupar and Veljko Ilkić}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?II=2&ND=3&adjacent=true&locale=en_EP&FT=D&date=20170731&CC=RS&NR=20150735A1&KC=A1}, year = {2015}, date = {2015-06-01}, number = {P-2015/0735}, abstract = {A method for synchronizing the data on the application electronic program guide-EPG of digital television has for a novelty the phase (202) which synchronizes current programs on a new way by processing the attribute of current program (102) and associated programs (101) in a way that combines the start time (104) of the program (102), start time (104) its associated programs (101) and intervals duration (103) its associated programs (101). The invention introduces a novelty in terms of fixed window of the programs, and also innovation is reflected in synchronization that takes place in the horizontal plane (105) of structure (100) of EPG application. The process of the invention takes place on the client side (401) in the unit (406) for synchronization. EPG content is generated and multiplied on the server side, as well.}, howpublished = {M94}, note = {Pending}, keywords = {digital TV, user experience, user interface}, pubstate = {published}, tppubtype = {patent} } A method for synchronizing the data on the application electronic program guide-EPG of digital television has for a novelty the phase (202) which synchronizes current programs on a new way by processing the attribute of current program (102) and associated programs (101) in a way that combines the start time (104) of the program (102), start time (104) its associated programs (101) and intervals duration (103) its associated programs (101). The invention introduces a novelty in terms of fixed window of the programs, and also innovation is reflected in synchronization that takes place in the horizontal plane (105) of structure (100) of EPG application. The process of the invention takes place on the client side (401) in the unit (406) for synchronization. EPG content is generated and multiplied on the server side, as well. |
Bjelica, Milan Z; Lazić, Krsto; Kovačević, Marko; Jovanović, Nenad A method for managing the downloading of a scene from the server to the digital television applications PatentM92 P-2015/0016, 2015. Abstract | Links | BibTeX | Tags: digital TV, user experience @patent{Bjelica2015b, title = {A method for managing the downloading of a scene from the server to the digital television applications}, author = {Milan Z. Bjelica and Krsto Lazić and Marko Kovačević and Nenad Jovanović}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160831&DB=&locale=en_EP&CC=RS&NR=20150016A1&KC=A1&ND=4}, year = {2015}, date = {2015-01-05}, number = {P-2015/0016}, abstract = {The method for managing the downloading scene (301) from the server to the applications (104) of digital television has for a novelty that the specified downloading takes place over the memory buffer (106) through a phase (700) which forms the structure of the scenes where each scene (201,301) is characterized with three criteria of loading data (401). The first criterion relates to the number of transitions between current scene (201) and next loading scene (301), the second criterion relates to the type of data (401) that is loaded and the third criterion refers to the user's past activity. The method then includes the phase (701) that includes the association of the processing thread (400) to each scene (201,301) and phase (702), where the scene takes place prioritization threads (400) with respect to a critical event scene, by determining the distance between the current scene (201) and destination scene (301). Applications (104) of digital television are: an interactive photo albums, Live TV applications, programmable electronic guide, interactive albums of music and video on demand applications.}, howpublished = {M92}, keywords = {digital TV, user experience}, pubstate = {published}, tppubtype = {patent} } The method for managing the downloading scene (301) from the server to the applications (104) of digital television has for a novelty that the specified downloading takes place over the memory buffer (106) through a phase (700) which forms the structure of the scenes where each scene (201,301) is characterized with three criteria of loading data (401). The first criterion relates to the number of transitions between current scene (201) and next loading scene (301), the second criterion relates to the type of data (401) that is loaded and the third criterion refers to the user's past activity. The method then includes the phase (701) that includes the association of the processing thread (400) to each scene (201,301) and phase (702), where the scene takes place prioritization threads (400) with respect to a critical event scene, by determining the distance between the current scene (201) and destination scene (301). Applications (104) of digital television are: an interactive photo albums, Live TV applications, programmable electronic guide, interactive albums of music and video on demand applications. |
Stupar, Goran; Jovanović, Nenad; Bjelica, Milan Z; Teslić, Nikola; Nađ, Dejan; Jovanov, Nevena [Serbian] Arhitektura softvera za UI/UX savremenih digitalnih prijemnika na bazi operativnog sistema Android Technical ReportIII44009M85 University of Novi Sad, Faculty of Technical Sciences Trg Dositeja Obradovića 6, Novi Sad, M85, 2015, (III44009). BibTeX | Tags: digital TV, HMI, software framework, user experience, user interface @techreport{Stupar2015, title = {[Serbian] Arhitektura softvera za UI/UX savremenih digitalnih prijemnika na bazi operativnog sistema Android}, author = {Goran Stupar and Nenad Jovanović and Milan Z. Bjelica and Nikola Teslić and Dejan Nađ and Nevena Jovanov}, year = {2015}, date = {2015-01-01}, address = {Trg Dositeja Obradovića 6, Novi Sad}, institution = {University of Novi Sad, Faculty of Technical Sciences}, howpublished = {M85}, type = {M85}, note = {III44009}, keywords = {digital TV, HMI, software framework, user experience, user interface}, pubstate = {published}, tppubtype = {techreport} } |
Bjelica, Milan Z; Rikalović, Dušan; Ilkić, Veljko; Teslić, Nikola [Serbian] Arhitektura softvera za poboljsanje iskustva korisnika i optimizaciju vremena pristupa funkcionalnostima digitalnih TV prijemnika Technical ReportIII44009M85 University of Novi Sad, Faculty of Technical Sciences Trg Dositeja Obradovića 6, Novi Sad, 2015, (III44009). BibTeX | Tags: digital TV, software framework, user experience, user interface @techreport{Bjelica2015b, title = {[Serbian] Arhitektura softvera za poboljsanje iskustva korisnika i optimizaciju vremena pristupa funkcionalnostima digitalnih TV prijemnika}, author = {Milan Z. Bjelica and Dušan Rikalović and Veljko Ilkić and Nikola Teslić}, year = {2015}, date = {2015-01-01}, address = {Trg Dositeja Obradovića 6, Novi Sad}, institution = {University of Novi Sad, Faculty of Technical Sciences}, howpublished = {M85}, note = {III44009}, keywords = {digital TV, software framework, user experience, user interface}, pubstate = {published}, tppubtype = {techreport} } |
2014 |
Tukuljac, Helena Peić; Nađ, Dejan; Stupar, Goran; Bjelica, Milan Z A solution of a DTV recommendation engine based on broadband and broadcast data ConferenceM33 Telecommunications Forum Telfor (TELFOR), 2014 22nd, IEEE, Belgrade, Serbia, pp. 893-896, 2014, ISBN: 978-1-4799-6191-7. Abstract | Links | BibTeX | Tags: digital TV, ieeexplore, recommendation, user experience @conference{Tukuljac2014, title = {A solution of a DTV recommendation engine based on broadband and broadcast data}, author = {Helena Peić Tukuljac and Dejan Nađ and Goran Stupar and Milan Z. Bjelica}, doi = {10.1109/TELFOR.2014.7034548}, isbn = {978-1-4799-6191-7}, year = {2014}, date = {2014-11-25}, booktitle = {Telecommunications Forum Telfor (TELFOR), 2014 22nd}, pages = {893-896}, publisher = {IEEE}, address = {Belgrade, Serbia}, abstract = {Age of digital television has brought many changes to television user's experience. On one side there is comfort because of great amount of data available in the stream and possibility of accessing the Internet over TV. On the other side great amount of data brings significant discomfort, if the data is not organized well and user has to browse through it for a long time. This paper describes a solution for recommending similar data originating from digital television stream or from the Internet. Aim of the presented solution is personalization of television content and related data from the Internet and also selection of most proper results. Main approaches are described and the solution is compared to some existing solutions.}, howpublished = {M33}, keywords = {digital TV, ieeexplore, recommendation, user experience}, pubstate = {published}, tppubtype = {conference} } Age of digital television has brought many changes to television user's experience. On one side there is comfort because of great amount of data available in the stream and possibility of accessing the Internet over TV. On the other side great amount of data brings significant discomfort, if the data is not organized well and user has to browse through it for a long time. This paper describes a solution for recommending similar data originating from digital television stream or from the Internet. Aim of the presented solution is personalization of television content and related data from the Internet and also selection of most proper results. Main approaches are described and the solution is compared to some existing solutions. |
Nemet, Norbert; Radovanović, Saša; Ćetković, Mića; Ikonić, Nikola; Bjelica, Milan Z User self-help module for a device management cloud based on the TR-069 protocol ConferenceM33 Consumer Electronics – Berlin (ICCE-Berlin), 2014 IEEE Fourth International Conference on, IEEE, Berlin, Germany, pp. 199-201, 2014, ISBN: 978-1-4799-6165-8. Abstract | Links | BibTeX | Tags: cloud, digital TV, ieeexplore, internet of things, smart homes, user experience, user interface @conference{Nemet2014, title = {User self-help module for a device management cloud based on the TR-069 protocol}, author = {Norbert Nemet and Saša Radovanović and Mića Ćetković and Nikola Ikonić and Milan Z. Bjelica}, doi = {10.1109/ICCE-Berlin.2014.7034234}, isbn = {978-1-4799-6165-8}, year = {2014}, date = {2014-09-07}, booktitle = {Consumer Electronics – Berlin (ICCE-Berlin), 2014 IEEE Fourth International Conference on}, pages = {199-201}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {In this paper, a solution for a self-help module as a part of a Device Cloud platform for connected consumer electronic devices is presented. The proposed solution allows users to track parameter values and solve issues on their devices. Contribution to technology is a real-time issue solving mechanism based on cross-referencing of parameter values and predefined actions for specific device types.}, howpublished = {M33}, keywords = {cloud, digital TV, ieeexplore, internet of things, smart homes, user experience, user interface}, pubstate = {published}, tppubtype = {conference} } In this paper, a solution for a self-help module as a part of a Device Cloud platform for connected consumer electronic devices is presented. The proposed solution allows users to track parameter values and solve issues on their devices. Contribution to technology is a real-time issue solving mechanism based on cross-referencing of parameter values and predefined actions for specific device types. |
Bjelica, Milan Z; Papp, Istvan; Ilkić, Veljko; Benarik, Laslo Method for organization and managing of DTV graphical user interface with a simulated depth PatentM92 P-2014/0514, 2014. Abstract | Links | BibTeX | Tags: digital TV, HMI, user experience, user interface @patent{Bjelica2014b, title = {Method for organization and managing of DTV graphical user interface with a simulated depth}, author = {Milan Z. Bjelica and Istvan Papp and Veljko Ilkić and Laslo Benarik}, url = {https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160428&DB=&locale=en_EP&CC=RS&NR=20140514A1&KC=A1&ND=4}, year = {2014}, date = {2014-05-14}, number = {P-2014/0514}, abstract = {The subject of the invention is a method for organization and managing of two-dimensional DTV graphical user interface with simulated depth (2.5D), with its virtual three-dimensional space consisted of multiple plains. On the levels (200, 210, 220) of these plains, graphical elements and multimedia objects are positioned. In the virtual 3D space every scene consists of a camera view (310), parts of a plain and multiple related graphical elements and multimedia objects. Based on the DTV remote control command, a transition is made from the first scene to the second scene. This is based on a predefined transition from the finite state machine (400) and the given trajectory in the virtual three-dimensional space with a defined camera view (310) of the first scene and the camera view (310) of the second scene. In the DTV RAM memory the second scene and its neighbor scenes are uploaded based on the finite state machine (400), and all the scenes in between are generated from the first scene to the second scene. Also, the mentioned graphical elements and multimedia objects are animated and the ones related to the second scene are activated and animated.}, howpublished = {M92}, keywords = {digital TV, HMI, user experience, user interface}, pubstate = {published}, tppubtype = {patent} } The subject of the invention is a method for organization and managing of two-dimensional DTV graphical user interface with simulated depth (2.5D), with its virtual three-dimensional space consisted of multiple plains. On the levels (200, 210, 220) of these plains, graphical elements and multimedia objects are positioned. In the virtual 3D space every scene consists of a camera view (310), parts of a plain and multiple related graphical elements and multimedia objects. Based on the DTV remote control command, a transition is made from the first scene to the second scene. This is based on a predefined transition from the finite state machine (400) and the given trajectory in the virtual three-dimensional space with a defined camera view (310) of the first scene and the camera view (310) of the second scene. In the DTV RAM memory the second scene and its neighbor scenes are uploaded based on the finite state machine (400), and all the scenes in between are generated from the first scene to the second scene. Also, the mentioned graphical elements and multimedia objects are animated and the ones related to the second scene are activated and animated. |
2011 |
Mrazovac, Bojan; Bjelica, Milan Z; Simic, Djordje; Tikvic, Srdjan; Papp, Istvan Gesture Based Hardware Interface for RF Lighting Control ConferenceM33 Intelligent Systems and Informatics (SISY), 2011 IEEE 9th International Symposium on, IEEE, Subotica, Serbia, pp. 309-314, 2011, ISBN: 978-1-4577-1975-2. Abstract | Links | BibTeX | Tags: HMI, ieeexplore, lighting control, smart homes, user experience @conference{Mrazovac2011, title = {Gesture Based Hardware Interface for RF Lighting Control}, author = {Bojan Mrazovac and Milan Z. Bjelica and Djordje Simic and Srdjan Tikvic and Istvan Papp}, doi = {10.1109/SISY.2011.6034343}, isbn = {978-1-4577-1975-2}, year = {2011}, date = {2011-01-01}, booktitle = {Intelligent Systems and Informatics (SISY), 2011 IEEE 9th International Symposium on}, pages = {309-314}, publisher = {IEEE}, address = {Subotica, Serbia}, abstract = {Human interaction with wearable computers is a challenging research issue, especially when combined with augmented reality applications. Natural and unobtrusive interaction with various devices should be simple and at the same time intuitive for any user. This paper represents the design and implementation of a novel interactive hardware which recognizes certain hand gestures and responds in a way of controlling a remote light source. The hardware is made as a “sensing glove” which provides 3-dimensional light control for switching the light on/off or dimming to a desired level. Control parameters are calculated by an accelerometer mounted on the glove, which detects positions of a user’s palm in a 3D space. Slow palm rotation is translated into commands for the light dimming, whereas specific hand movements control the light switching. RF transmitter connected to the accelerometer sends the current palm and hand coordinates to the remote luminary. The luminary is managed by an RF receiver and a module for the light control which translates the received data into lighting commands.}, howpublished = {M33}, keywords = {HMI, ieeexplore, lighting control, smart homes, user experience}, pubstate = {published}, tppubtype = {conference} } Human interaction with wearable computers is a challenging research issue, especially when combined with augmented reality applications. Natural and unobtrusive interaction with various devices should be simple and at the same time intuitive for any user. This paper represents the design and implementation of a novel interactive hardware which recognizes certain hand gestures and responds in a way of controlling a remote light source. The hardware is made as a “sensing glove” which provides 3-dimensional light control for switching the light on/off or dimming to a desired level. Control parameters are calculated by an accelerometer mounted on the glove, which detects positions of a user’s palm in a 3D space. Slow palm rotation is translated into commands for the light dimming, whereas specific hand movements control the light switching. RF transmitter connected to the accelerometer sends the current palm and hand coordinates to the remote luminary. The luminary is managed by an RF receiver and a module for the light control which translates the received data into lighting commands. |
Bjelica, Milan Z; Mrazovac, Bojan; Duffy, Ruairi; Brophy, Lorcan Scalable Multisensory System for a Customizable User Wake Up Experience ConferenceM33 Consumer Electronics - Berlin (ICCE-Berlin), 2011 IEEE International Conference on, IEEE, Berlin, Germany, pp. 303-307, 2011, ISBN: 978-1-4577-0233-4. Abstract | Links | BibTeX | Tags: HMI, ieeexplore, smart homes, user experience @conference{, title = {Scalable Multisensory System for a Customizable User Wake Up Experience}, author = {Milan Z. Bjelica and Bojan Mrazovac and Ruairi Duffy and Lorcan Brophy}, doi = {10.1109/ICCE-Berlin.2011.6031818}, isbn = {978-1-4577-0233-4}, year = {2011}, date = {2011-01-01}, booktitle = {Consumer Electronics - Berlin (ICCE-Berlin), 2011 IEEE International Conference on}, pages = {303-307}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {In a world of accessible information the pace of everyday living is quickening. This coupled with the increasing interest in personal healthcare and well-being issues has resulted in new solutions being arrived at. Existing consumer electronics and home automation solutions need to evolve to capture these developing customer needs. In the scope of this paper we present a scalable solution that provides a multisensory wake up experience for users inside the home. The solution consists of both a software middleware and user interface application with the goal of scheduling and customizing wake up alarms that fit to the consumer preferences in sound, temperature and lighting stimuli. One of the goals is to provide an easy-to-use and intuitive consumer oriented platform that can be applied within an ecosystem of devices present in the average household. The key benefits of the solution also include the ease of installation within the user’s home automation system and scalable operation that can engage various devices in the wake up scheme, such as lights, blinds, multimedia and HVAC systems.}, howpublished = {M33}, keywords = {HMI, ieeexplore, smart homes, user experience}, pubstate = {published}, tppubtype = {conference} } In a world of accessible information the pace of everyday living is quickening. This coupled with the increasing interest in personal healthcare and well-being issues has resulted in new solutions being arrived at. Existing consumer electronics and home automation solutions need to evolve to capture these developing customer needs. In the scope of this paper we present a scalable solution that provides a multisensory wake up experience for users inside the home. The solution consists of both a software middleware and user interface application with the goal of scheduling and customizing wake up alarms that fit to the consumer preferences in sound, temperature and lighting stimuli. One of the goals is to provide an easy-to-use and intuitive consumer oriented platform that can be applied within an ecosystem of devices present in the average household. The key benefits of the solution also include the ease of installation within the user’s home automation system and scalable operation that can engage various devices in the wake up scheme, such as lights, blinds, multimedia and HVAC systems. |
2009 |
Bjelica, Milan Z; Teslic, Nikola A Concept of Usability Assessment for User-Centered Multimedia Applications ConferenceM33 Computer Science and Information Technology, 2009. IMCSIT '09. International Multiconference on, IEEE, Mragowo, Poland, pp. 443-450, 2009, ISSN: 2157-5525. Abstract | Links | BibTeX | Tags: ieeexplore, user experience @conference{Bjelica2009, title = {A Concept of Usability Assessment for User-Centered Multimedia Applications}, author = {Milan Z. Bjelica and Nikola Teslic}, doi = {10.1109/IMCSIT.2009.5352684}, issn = {2157-5525}, year = {2009}, date = {2009-01-01}, booktitle = {Computer Science and Information Technology, 2009. IMCSIT '09. International Multiconference on}, pages = {443-450}, publisher = {IEEE}, address = {Mragowo, Poland}, abstract = {User-centered activities related to multimedia include production and organization of multimedia content, filing, retrieval, sharing and multimedia communications. Today, there is a growing body of development teams and companies, that work to enable users to perform these activities in various technological ways. Integrating media functions into handheld devices, mobile phones, set-top boxes, and different “wearable” consumer electronics products, makes users affected in different ways. This paper emphasizes the effects of multimedia applications, which are always on users’ disposal, on users’ habits and their regular activities. We argue that application usability is inversely proportional to its usage interference with regular activities of people as users. We introduce novel metrics to capture the amount of this interference, and likewise introduce a measure for multimedia software usability, contributing to software usability assessment processes (SQA).}, howpublished = {M33}, keywords = {ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } User-centered activities related to multimedia include production and organization of multimedia content, filing, retrieval, sharing and multimedia communications. Today, there is a growing body of development teams and companies, that work to enable users to perform these activities in various technological ways. Integrating media functions into handheld devices, mobile phones, set-top boxes, and different “wearable” consumer electronics products, makes users affected in different ways. This paper emphasizes the effects of multimedia applications, which are always on users’ disposal, on users’ habits and their regular activities. We argue that application usability is inversely proportional to its usage interference with regular activities of people as users. We introduce novel metrics to capture the amount of this interference, and likewise introduce a measure for multimedia software usability, contributing to software usability assessment processes (SQA). |
Bjelica, Milan Z; Teslic, Nikola A Concept of System Usability Assessment: System Attentiveness as the Measure of Quality ConferenceM33 Engineering of Computer Based Systems, 2009. ECBS-EERC '09. First IEEE Eastern European Conference on the, IEEE, Novi Sad, Serbia, pp. 144-145, 2009, ISBN: 978-1-4244-4677-3. Abstract | Links | BibTeX | Tags: ieeexplore, user experience @conference{Bjelica2009, title = {A Concept of System Usability Assessment: System Attentiveness as the Measure of Quality}, author = {Milan Z. Bjelica and Nikola Teslic}, doi = {10.1109/ECBS-EERC.2009.9}, isbn = {978-1-4244-4677-3}, year = {2009}, date = {2009-01-01}, booktitle = {Engineering of Computer Based Systems, 2009. ECBS-EERC '09. First IEEE Eastern European Conference on the}, pages = {144-145}, publisher = {IEEE}, address = {Novi Sad, Serbia}, abstract = {The goal of this paper is to present novel metrics for system usability assessment and quality assessment (SQA). Proposed metrics should provide means of capturing overall system interference with regular daily routines and habits of system users, referred to as “attentive interference”. We argue that assuring the system is attentive proves essential when trying to mitigate risks related to system rejection by the intended users.}, howpublished = {M33}, keywords = {ieeexplore, user experience}, pubstate = {published}, tppubtype = {conference} } The goal of this paper is to present novel metrics for system usability assessment and quality assessment (SQA). Proposed metrics should provide means of capturing overall system interference with regular daily routines and habits of system users, referred to as “attentive interference”. We argue that assuring the system is attentive proves essential when trying to mitigate risks related to system rejection by the intended users. |