Jeličić, Ana; Punt, Marija; Bjelica, Milan Z; Vujanović, Velimir
New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet ConferenceM33
Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on, IEEE, Berlin, Germany, 2013, ISSN: 2166-6814.
@conference{Jeličić2013,
title = {New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet},
author = {Ana Jeličić and Marija Punt and Milan Z. Bjelica and Velimir Vujanović},
doi = {10.1109/ICCE-Berlin.2013.6698018},
issn = {2166-6814},
year = {2013},
date = {2013-09-09},
booktitle = {Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on},
publisher = {IEEE},
address = {Berlin, Germany},
abstract = {Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users.},
howpublished = {M33},
keywords = {digital TV, gaming, HCI, ieeexplore, user interface},
pubstate = {published},
tppubtype = {conference}
}
Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users.